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[pull] master from godotengine:master #138

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merged 20 commits into from
Jan 7, 2025
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Created by pull[bot] (v2.0.0-alpha.1)

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lander-vr and others added 20 commits December 23, 2024 21:58
Previously, the MetalFX scaling modes were only displayed in the
`macos` and `ios` feature tag overrides if the editor had Metal support
enabled. However, this is only available on the macOS editor, which caused
two issues:

- You couldn't set the 3D scaling mode to MetalFX for `macos` or `ios`
  if you were using the editor on another platform.
- If you opened a project that was last edited on macOS with MetalFX scaling
  modes set for these overrides, it would show an unknown value or revert
  to the default when saving to the project (as the enum value didn't exist
  anymore on your end).
Stop EditorNode from refreshing the current scene tab when not needed
[TextServer] Improve embedded objects handling performance.
[Export] Allow using ICU data from export templates instead of editor embedded data.
Add priority-based blending to reflection probes.
Implement `DisplayServer.window_start_resize`.
…ission-textures

Fix ParticleProcessMaterial not using same offsets for emission textures
…n-all-platforms

Show MetalFX options in the Scaling 3D Mode enum on all platforms
@pull pull bot added the ⤵️ pull label Jan 7, 2025
@pull pull bot merged commit aa65940 into kp-forks:master Jan 7, 2025
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9 participants