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[pull] master from godotengine:master #140
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Fixes #100068. Co-authored-by: Tomek <[email protected]>
* Add TODO notes for typos that should be fixed for 5.0 Co-authored-by: Rémi Verschelde <[email protected]>
Before, we would check both methods together, leading to loops. Now we track the actual reason we suspended and only unsuspend when that same reason triggers. For example, if we suspend because of the suspended flag we'll unsuspend only because it got unset. Conversely, if we suspend because of a timeout we'll unsuspend only if we get a new frame event. We do this because, while some compositors properly report a "suspended" state (hinting us to stop repainting), most don't and we need a "safety net" anyways as we do not want to constantly stay at 1fps (the max time we'll wait before giving up) either.
Apple: Bug fixes and improvements for game controllers
Wayland: Unsuspend only for the same reason as suspension
Add static assert checks in `Variant` constructors
Simplify scene tabs option disabling
SCons: Refactor color output implementation
A handful of typo fixes
Fixes some editor menus and option buttons requiring two clicks to open by checking status.pressed_down_with_focus separately from other press status flags. Makes all pressed statuses consistent on toggle buttons with ACTION_MODE_BUTTON_PRESSED.
Technical implementation notes: - Moved linearization step to before the outset matrix is applied and changed polynomial contrast curve approximation. - This does *not* implement Blender's chroma rotation to address hue shift. This hue rotation was found to have a significant performance impact. - Improved performance by combining the AgX outset matrix with the Rec 2020 matrix. Co-authored-by: Allen Pestaluky <[email protected]> Co-authored-by: Clay John <[email protected]>
Add AgX tonemapper option to Environment
Fix menus and dropdowns requiring two clicks
Renderer: Minor optimisation when running `gl_compatibility` mode
Web: Export ASTC/BPTC compressed textures
Fix undo behavior on `EditorSettingsDialog::_update_builtin_action`.
Fix color picking on Linux/X11.
Fix ANGLE and D3D12 libraries inclusion in .zip export
Fix `LookAtModifier3D` rest space incorrect rotation
CI: Ensure problem matchers handle colored output
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Created by pull[bot] (v2.0.0-alpha.1)
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