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[pull] master from godotengine:master #149
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Fixes #99968 and prevents the error spam referenced in comments of #18732. Also fixes a number of memory leaks that occur when an audio device is reinitialized or fails to reinitialize and gates reinitialization attempts to around 1 per second instead of ~1000 attempts per second. Co-authored-by: Kusok <[email protected]>
Adds functions to get the navigation mesh Rect2 of a NavigationRegion2D or AABB of a NavigationRegion3D.
Update doc/classes/RenderingServer.xml Co-Authored-By: Micky <[email protected]>
This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
…1 and Wayland display servers.
Add indirect draw functionality to `MultiMesh`
…-compliant-i-think JSONRPC: Convert ids to int if they are int by value
Android: Implement support for `native dialog`
Add functions to get axis-aligned bounds of navigation regions
This has never been used since Godot was open sourced. Import flags are used but directly through `_import_scene`.
Add "At Start" mode for sub-emitter particles
Prevent WASAPI error spam when device cannot be initialized.
Add Show in FileSystem right click option to SpriteFrames
KTX: Add support for loading most ETC-compressed formats
Show tooltips for `res://` and `uid://` strings in ScriptEditor
…_get_import_flags Remove unused `EditorSceneFormatImporter::_get_import_flags`
…egression Fix regression from already disconnected emission shape changed signal
[DisplayServer] Add missing `FEATURE_WINDOW_DRAG` flag to Windows, X11 and Wayland display servers.
Always pick widest style as min width between unselected and hovered in `TabBar`
The feature freeze for 4.4 is now active. From here on we'll focus only on fixing bugs to stabilize the development branch and release 4.4-stable within a few weeks.
Bump version to 4.4-beta
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