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[pull] master from godotengine:master #150
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Fix index check in MethodBind::get_argument_type
Fix crash in `Particles3DEmissionShapeGizmoPlugin`.
Fix focus when reordering array
[TextServer] Fix text buffer not processing strings added after `shape`.
thorvg: Update to 0.15.8
[TextEdit] Fix `viewport_to_caret` using start of IME text instead of IME caret/selection.
Fix certain channel masks for Texture previewer
Fix conversion plugin search showing errors on `TextFile` and `OtherFile`.
Add a note to `DisplayServer.get_display_safe_area()` method documentation
…sive-full-screen Fix Wayland `window_can_set_mode` ExclusiveFullScreen
…ring-bone Add validation for rotation axis to SpringBoneSimulator3D
Fix union order to simplify empty initializers
Update `InputEventWithModifiers` documentation for modifier key behaviour
…iner-101530 Make the `empty_list_actions` HBoxContainer into a FlowContainer.
Fix `visibility_notifier_create` documentation
Vulkan: Force disable broken `VK_LAYER_bandicam_helper` layer in editor
…te-size Document WorldBoundaryShape3D having a finite size when using Jolt Physics
SCons: Properly `NoCache` all text files
Make nodes handle their respective navigation source geometry
Fix "res://" being replaced by resource packs in the editor and on Android
ResourceLoader: Report appropriate error code when no suitable loader is found
Lock the `StringName::mutex` after hashing the string, to spend less time hoarding it unnecessarily.
… in `CSGPolygon3D` The new property is called `path_rotation_accurate`.
[Buildsystem] Break after purging cache
Update the app bundle's access and modified times to match the build time on macOS
Fix MSVC Variant Workaround
Avoid flipping normal based on facing direction when calculating SDF
Fix patch PCKs incorrectly marking imported resources for removal
ItemList: Fix `text_overrun_behavior`
Add check for float texture linear filtering support
Override mass properties for `Area3D` when using Jolt Physics
…dded_solutions Fix ProgressDialog in single window mode
…her_layer_of_hacks_what_can_go_wrong_huh Fix inspector jumping when gaining focus
Fix default `AudioBusLayout` not loading correctly if path is set in Project Settings
- Add `MOUSE_MODE_MAX` and various index checks
Change if false to if true "Emoji and Symbols" menu is enabled.
…e-mode Delegate handling `mouse_mode` to the `DisplayServer`
Fix ColorPicker hide save/load swatches for presets_visible
Fix framebuffer clear for particle collider heightfield.
Fixes both GLES3 and RendererRD implementations Closes #102147
2D: Fix clip children and rendering artefacts
Fix: Mass property particle shader bug
Update `ucaps.h` to contain proper case matchings
[Windows] Remove unused code from `godot_windows.cpp`.
Mark pipeline compilation of ubershaders as high priority.
Fix default SDFGI variant not being compiled in time.
[RTL] Fix `ready` signal sent too early in single threaded RTL.
Fix incomplete FPS spinbox display in sprite frames editor
Fix Y-sorted root item having modulation applied twice
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