Releases: kvoeten/UnrealBodyPlugin
Unreal Body Plugin
This release has the controller-to-hand offset that was previously removed re-added. It also has an easily accessible speed modifier to adjust the movement interpolation manually. Supports Unreal Engine 4.26.1 and features an easily integrated IKBody component which enables: Head movement, Leaning motions, Leg IK (to enable crouching), Arm-IK, basic walking animations and Finger IK.
While it does not require VRExpansion to function, a VRExapansion compatible pawn is included; and using the VRExpansion plugin & sample project is highly recommended. You can find it here: https://vreue4.com/
Unreal Body Plugin
Hotfix release of the plugin, resolving some packaging warnings. Supports Unreal Engine 4.26.1 and features an easily integrated IKBody component which enables: Head movement, Leaning motions, Leg IK (to enable crouching), Arm-IK, basic walking animations and Finger IK.
While it does not require VRExpansion to function, a VRExapansion compatible pawn is included; and using the VRExpansion plugin & sample project is highly recommended. You can find it here: https://vreue4.com/
Unreal Body Plugin
This first release of the plugin, targeted at Unreal Engine 4.26.1, features an easily integrated IKBody component which enables: Head movement, Leaning motions, Leg IK (to enable crouching), Arm-IK, basic walking animations and Finger IK.
While it does not require VRExpansion to function, a VRExapansion compatible pawn is included; and using the VRExpansion plugin & sample project is highly recommended. You can find it here: https://vreue4.com/
Unreal Body Plugin (Preview)
This release (Targeted at Unreal Engine 4.26.1) features an attachable body which supports Head movement, Leaning motions, Leg IK (To enough crouching), and Arm-IK based on controller tracking. It does not include walking animations, nor finger IK. This release has VRExpansionPlugin as a required dependency (to be removed later).