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Batch process all props and bake in existing blueprint manipulation (F…
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…AForever#6274)

The blueprint values of props now represent what is being used in-game.
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Garanas authored Jul 2, 2024
1 parent 738fe61 commit 8b6f9ec
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Showing 565 changed files with 1,501 additions and 1,160 deletions.
6 changes: 3 additions & 3 deletions env/Aeon/Props/Aeon_Bus_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -4,15 +4,15 @@ PropBlueprint{
"RECLAIMABLE",
},
Defense = {
Health = 50,
MaxHealth = 50,
Health = 150,
MaxHealth = 150,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 500,
LODCutoff = 170,
ShaderName = "Aeon",
SpecName = "aeon_bus_SpecTeam.dds",
AlbedoName = "aeon_bus_Albedo.dds",
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6 changes: 3 additions & 3 deletions env/Aeon/Props/Aeon_Car_01_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -4,15 +4,15 @@ PropBlueprint{
"RECLAIMABLE",
},
Defense = {
Health = 50,
MaxHealth = 50,
Health = 75.0,
MaxHealth = 75.0,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 500,
LODCutoff = 150,
ShaderName = "Aeon",
SpecName = "aeon_car_01_SpecTeam.dds",
AlbedoName = "aeon_car_01_Albedo.dds",
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6 changes: 3 additions & 3 deletions env/Aeon/Props/Aeon_Car_02_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -4,15 +4,15 @@ PropBlueprint{
"RECLAIMABLE",
},
Defense = {
Health = 50,
MaxHealth = 50,
Health = 75.0,
MaxHealth = 75.0,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 500,
LODCutoff = 150,
ShaderName = "Aeon",
SpecName = "aeon_car_02_SpecTeam.dds",
AlbedoName = "aeon_car_02_Albedo.dds",
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8 changes: 4 additions & 4 deletions env/Aeon/Props/Aeon_Dock_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -4,21 +4,21 @@ PropBlueprint{
"RECLAIMABLE",
},
Defense = {
Health = 50,
MaxHealth = 50,
Health = 600,
MaxHealth = 600,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 225,
LODCutoff = 90,
ShaderName = "Aeon",
SpecName = "Aeon_dock_SpecTeam.dds",
AlbedoName = "Aeon_dock_Albedo.dds",
},
{
LODCutoff = 750,
LODCutoff = 340,
ShaderName = "Aeon",
AlbedoName = "Aeon_dock_lod1_albedo.dds",
SpecularName = "Aeon_dock_lod1_specteam.dds",
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2 changes: 1 addition & 1 deletion env/Aeon/Props/Aeon_Fence_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ PropBlueprint{
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 300,
LODCutoff = 330,
ShaderName = "Unit",
SpecName = "aeon_fence_SpecTeam.dds",
AlbedoName = "aeon_fence_Albedo.dds",
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2 changes: 1 addition & 1 deletion env/Aeon/Props/Aeon_Street_Light_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ PropBlueprint{
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 300,
LODCutoff = 330,
ShaderName = "Aeon",
SpecName = "aeon_street_light_SpecTeam.dds",
AlbedoName = "aeon_street_light_Albedo.dds",
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6 changes: 5 additions & 1 deletion env/Ancient-Earth/props/Other/wood_structure1_60m_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -3,12 +3,16 @@ PropBlueprint{
"OBSTRUCTSBUILDING",
"RECLAIMABLE",
},
Defense = {
Health = 120,
MaxHealth = 120,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 350,
LODCutoff = 290,
ShaderName = "VertexNormal",
AlbedoName = "boards_1_tiled_albedo.dds",
SpecularName = "boards_1_tiled_albedo.dds",
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6 changes: 5 additions & 1 deletion env/Ancient-Earth/props/Other/wood_structure2_40m_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -3,12 +3,16 @@ PropBlueprint{
"OBSTRUCTSBUILDING",
"RECLAIMABLE",
},
Defense = {
Health = 80,
MaxHealth = 80,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 350,
LODCutoff = 330,
ShaderName = "TMeshNoNormals",
AlbedoName = "boards_1_tiled_albedo.dds",
SpecularName = "boards_1_tiled_albedo.dds",
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6 changes: 5 additions & 1 deletion env/Ancient-Earth/props/Other/wood_structure3_50m_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -3,12 +3,16 @@ PropBlueprint{
"OBSTRUCTSBUILDING",
"RECLAIMABLE",
},
Defense = {
Health = 100,
MaxHealth = 100,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 350,
LODCutoff = 330,
ShaderName = "VertexNormal",
AlbedoName = "boards_1_tiled_albedo.dds",
SpecularName = "boards_1_tiled_albedo.dds",
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8 changes: 4 additions & 4 deletions env/Ancient-Earth/props/buildings/jbuild/jbuild01_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -4,21 +4,21 @@ PropBlueprint{
"RECLAIMABLE",
},
Defense = {
Health = 2000,
MaxHealth = 2000,
Health = 300,
MaxHealth = 300,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 200,
LODCutoff = 90,
ShaderName = "VertexNormal",
AlbedoName = "jbuild01_Albedo.dds",
NormalsName = "jbuild01_NormalsTS.dds",
},
{
LODCutoff = 3000,
LODCutoff = 350,
ShaderName = "VertexNormal",
AlbedoName = "jbuild01_Albedo.dds",
NormalsName = "jbuild01_NormalsTS.dds",
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8 changes: 4 additions & 4 deletions env/Ancient-Earth/props/buildings/jbuild/jbuild02_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -4,21 +4,21 @@ PropBlueprint{
"RECLAIMABLE",
},
Defense = {
Health = 3000,
MaxHealth = 3000,
Health = 140,
MaxHealth = 140,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 200,
LODCutoff = 110,
ShaderName = "VertexNormal",
AlbedoName = "jbuild01_Albedo.dds",
NormalsName = "jbuild01_NormalsTS.dds",
},
{
LODCutoff = 3000,
LODCutoff = 410,
ShaderName = "VertexNormal",
AlbedoName = "jbuild01_Albedo.dds",
NormalsName = "jbuild01_NormalsTS.dds",
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8 changes: 4 additions & 4 deletions env/Ancient-Earth/props/buildings/jwall/jwall01_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -5,21 +5,21 @@ PropBlueprint{
"WALL",
},
Defense = {
Health = 4000,
MaxHealth = 4000,
Health = 50,
MaxHealth = 50,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 200,
LODCutoff = 70,
ShaderName = "NormalMappedTerrain",
AlbedoName = "jwall01_albedo.dds",
NormalsName = "jwall01_normalsts.dds",
},
{
LODCutoff = 3000,
LODCutoff = 280,
ShaderName = "NormalMappedTerrain",
AlbedoName = "jwall01_albedo.dds",
NormalsName = "jwall01_normalsts.dds",
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8 changes: 4 additions & 4 deletions env/Ancient-Earth/props/buildings/jwall/jwall02_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -5,21 +5,21 @@ PropBlueprint{
"WALL",
},
Defense = {
Health = 2000,
MaxHealth = 2000,
Health = 50,
MaxHealth = 50,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 200,
LODCutoff = 70,
ShaderName = "NormalMappedTerrain",
AlbedoName = "jwall01_albedo.dds",
NormalsName = "jwall01_normalsts.dds",
},
{
LODCutoff = 3000,
LODCutoff = 250,
ShaderName = "NormalMappedTerrain",
AlbedoName = "jwall01_albedo.dds",
NormalsName = "jwall01_normalsts.dds",
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8 changes: 4 additions & 4 deletions env/Ancient-Earth/props/buildings/jwall/jwallgate_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -4,21 +4,21 @@ PropBlueprint{
"RECLAIMABLE",
},
Defense = {
Health = 4000,
MaxHealth = 4000,
Health = 50,
MaxHealth = 50,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 200,
LODCutoff = 70,
ShaderName = "NormalMappedTerrain",
AlbedoName = "jwall01_albedo.dds",
NormalsName = "jwall01_normalsts.dds",
},
{
LODCutoff = 3000,
LODCutoff = 280,
ShaderName = "NormalMappedTerrain",
AlbedoName = "jwall01_albedo.dds",
NormalsName = "jwall01_normalsts.dds",
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8 changes: 4 additions & 4 deletions env/Ancient-Earth/props/buildings/jwall/jwalltower_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -5,21 +5,21 @@ PropBlueprint{
"WALL",
},
Defense = {
Health = 2000,
MaxHealth = 2000,
Health = 50,
MaxHealth = 50,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 200,
LODCutoff = 50,
ShaderName = "NormalMappedTerrain",
AlbedoName = "jwall01_albedo.dds",
NormalsName = "jwall01_normalsts.dds",
},
{
LODCutoff = 3000,
LODCutoff = 170,
ShaderName = "NormalMappedTerrain",
AlbedoName = "jwall01_albedo.dds",
NormalsName = "jwall01_normalsts.dds",
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8 changes: 4 additions & 4 deletions env/Ancient-Earth/props/buildings/statues/budda_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -4,21 +4,21 @@ PropBlueprint{
"RECLAIMABLE",
},
Defense = {
Health = 2000,
MaxHealth = 2000,
Health = 140,
MaxHealth = 140,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 200,
LODCutoff = 60,
ShaderName = "VertexNormal",
AlbedoName = "white_rough_plaster_albedo.dds",
NormalsName = "white_rough_plaster_normalsts.dds",
},
{
LODCutoff = 3000,
LODCutoff = 240,
ShaderName = "VertexNormal",
AlbedoName = "white_rough_plaster_albedo.dds",
NormalsName = "white_rough_plaster_normalsts.dds",
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6 changes: 5 additions & 1 deletion env/Ancient-Earth/props/clutter/Clutter03_red_prop.bp
Original file line number Diff line number Diff line change
@@ -1,11 +1,15 @@
PropBlueprint{
Categories = { "RECLAIMABLE" },
Defense = {
Health = 50,
MaxHealth = 50,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 100,
LODCutoff = 110,
ShaderName = "NormalMappedAlpha",
AlbedoName = "Clutter03_red_albedo.dds",
NormalsName = "Clutter03_normalsTS.dds",
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6 changes: 5 additions & 1 deletion env/Ancient-Earth/props/clutter/Clutter03_white_prop.bp
Original file line number Diff line number Diff line change
@@ -1,11 +1,15 @@
PropBlueprint{
Categories = { "RECLAIMABLE" },
Defense = {
Health = 50,
MaxHealth = 50,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 100,
LODCutoff = 110,
ShaderName = "NormalMappedAlpha",
AlbedoName = "Clutter03_white_albedo.dds",
NormalsName = "Clutter03_normalsTS.dds",
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6 changes: 5 additions & 1 deletion env/Ancient-Earth/props/clutter/Clutter03_yellow_prop.bp
Original file line number Diff line number Diff line change
@@ -1,11 +1,15 @@
PropBlueprint{
Categories = { "RECLAIMABLE" },
Defense = {
Health = 50,
MaxHealth = 50,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 100,
LODCutoff = 110,
ShaderName = "NormalMappedAlpha",
AlbedoName = "Clutter03_yellow_albedo.dds",
NormalsName = "Clutter03_normalsTS.dds",
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2 changes: 1 addition & 1 deletion env/Ancient-Earth/props/clutter/Log01_pink_prop.bp
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ PropBlueprint{
IconFadeInZoom = 4,
LODs = {
{
LODCutoff = 100,
LODCutoff = 120,
ShaderName = "VertexNormal",
NormalsName = "Log01_normalsTS.dds",
},
Expand Down
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