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Physics.md

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Physics

Library

  • bullet Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc
  • newton-dynamics Newton Dynamics is an integrated solution for real time simulation of physics environments.
  • chrono C++ library for multi-physics simulation
  • simbody High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleto

Collision Detection

  • reactphysics3d Open source C++ physics engine library in 3D
  • fcl Flexible Collision Library
  • OPCODE Optimized Collision Detection
  • gjk.c Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
  • dyn4j Java Collision Detection and Physics Engine
  • CircleCollision Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
  • UnityNativeCollision SAT Collision in C# for Unity3D Burst Compiler

Fluid

  • Blender-FLIP-Fluids 👍 FLIP Fluids is a powerful liquid simulation plugin that gives you the ability to create high quality fluid effects all within Blender
  • fluviofx Fluid dynamics for Unity's VFX graph https://getfluv.io
  • PositionBasedDynamics physically-based simulation of rigid bodies, deformable solids and fluids.
  • PositionBasedFluids CUDA/C++ implementation of several papers in the spirit of developing a small demo similar to Nvidia's FleX framework
  • SPlisHSPlasH physically-based simulation of fluids.
  • GridFluidSim3D A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
  • SPHFluid Interactive 3D Fluid Simulation based on SPH
  • RealTimeFluidRendering Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".
  • fluid-engine-dev Fluid simulation engine for computer graphics applications https://fluidenginedevelopment.org/
  • Bimocq Efficient and Conservative Fluids Using Bidirectional Mapping
  • PBD-Fluid-in-Unity A PBD fluid in unity running on the GPU
  • Trinity Programmable 3D GPU (WebGL) fluid simulator
  • Unity-ECS-Job-System-SPH Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.

Cloth

Softbodie

  • Softbodies Softbodies, jiggly items and other slimy stuff in Unity

Verlet MassSpring

  • verlet-js A simple Verlet physics engine written in javascript
  • FastMassSpring Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems"

Vehicle

  • tork Arcade vehicle physics for Unity

Demo