- bullet Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc
- newton-dynamics Newton Dynamics is an integrated solution for real time simulation of physics environments.
- chrono C++ library for multi-physics simulation
- simbody High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleto
- reactphysics3d Open source C++ physics engine library in 3D
- fcl Flexible Collision Library
- OPCODE Optimized Collision Detection
- gjk.c Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
- dyn4j Java Collision Detection and Physics Engine
- CircleCollision Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
- UnityNativeCollision SAT Collision in C# for Unity3D Burst Compiler
- Blender-FLIP-Fluids 👍 FLIP Fluids is a powerful liquid simulation plugin that gives you the ability to create high quality fluid effects all within Blender
- fluviofx Fluid dynamics for Unity's VFX graph https://getfluv.io
- PositionBasedDynamics physically-based simulation of rigid bodies, deformable solids and fluids.
- PositionBasedFluids CUDA/C++ implementation of several papers in the spirit of developing a small demo similar to Nvidia's FleX framework
- SPlisHSPlasH physically-based simulation of fluids.
- GridFluidSim3D A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
- SPHFluid Interactive 3D Fluid Simulation based on SPH
- RealTimeFluidRendering Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".
- fluid-engine-dev Fluid simulation engine for computer graphics applications https://fluidenginedevelopment.org/
- Bimocq Efficient and Conservative Fluids Using Bidirectional Mapping
- PBD-Fluid-in-Unity A PBD fluid in unity running on the GPU
- Trinity Programmable 3D GPU (WebGL) fluid simulator
- Unity-ECS-Job-System-SPH Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.
- GPU-Cloth-Simulation GPU Mass-Spring Simulation Cloth in Unity
- Fusion Unity Physics on GPU
- opencloth A collection of source codes implementing cloth simulation algorithms in OpenGL
- GPUClothSimulationInUnity About Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
- Softbodies Softbodies, jiggly items and other slimy stuff in Unity
- verlet-js A simple Verlet physics engine written in javascript
- FastMassSpring Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems"
- tork Arcade vehicle physics for Unity
- GamePhysicsCookbook 《Game Physics Cookbook》for Unity
- SimplePhysicsDemo A simple lil demo showing a jobified physics system