Graphic Engine & Game Engine open source list!
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Physics Animation Particle Machine Learning VR&AR
- Unity Unity-Technologies unity3d-jp UnityLabs UnityTech
- AMD GPUOpen-LibrariesAndSDKs GPUOpen-Tools GPUOpen-Effects
- NVIDIA NVIDIAGameWorks nvpro-samples NVIDIA NVlabs
- Intel Intel GameTechDev https://software.intel.com/gamedev
- ARM ARM-software
- PowerVR powervr-graphics
- SideEfects sideeffects Hodini
- id-Software
- InteractiveComputerGraphics
- UnrealEngine ⭐ https://www.unrealengine.com/
- CRYENGINE ⭐ https://www.cryengine.com/
- Lumberyard https://aws.amazon.com/lumberyard/
- Urho3D lightweight, cross-platform 2D and 3D game engine,Greatly inspired by OGRE and Horde3D.
- filament👍 Filament is a physically based rendering engine for Android, Windows, Linux and macOS
- Falcor Real-Time Rendering Framework, NVIDIA
- Klayag A cross-platform open source game engine with plugin-based architecture
- G3D Graphics research and rapid prototyping in OpenGL and C++
- Ogre ogre github mirror
- OpenSceneGraph http://www.openscenegraph.org
- WickedEngine C++ game engine focusing on modern rendering techniques and performance. https://wickedengine.net
- stride Stride Game Engine (formerly Xenko)
- godot Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
- anki-3d-engine AnKi 3D Engine - OGL/Vulkan backends, modern renderer, scripting, physics and more
- SpartanEngine Game engine with an emphasis on architectual quality and performance
- Granite personal Vulkan renderer
- bgfx ⭐ -Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library
- The-Forge The Forge Cross-Platform Rendering Framework PC, macOS / iOS, Android, XBOX, PS4
- island Project Island is an experimental, hot-reloading Vulkan renderer/proto-engine for Linux, written in C/C++.
- bsf Modern C++14 library for the development of real-time graphical applications https://www.bsframework.io
- DiligentEngine A modern cross-platform low-level 3D graphics library http://diligentgraphics.com/diligent-engine/
- three.js JavaScript 3D library. https://threejs.org/
- cesium An open-source JavaScript library for world-class 3D globes and maps
- playcanvas ast and lightweight WebGL game engine https://playcanvas.com/
- Graphics Unity Graphics - Including Scriptable Render Pipeline
- armory -3D Game Engine for Blender
- RenderPipeline -PBR and Deferred Rendering for the Panda3D game engine
- ray-mmd physically-based rendering at mikumikudance
- embree A collection of high-performance ray tracing kernels, developed at Intel.
- RadeonRays RadeonProRender ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
- appleseed A modern open source rendering engine for animation and visual effects https://appleseedhq.net/
- pbrt Source code for "Physically Based Rendering: From Theory To Implementation"
- mitsuba2 http://mitsuba-renderer.org/
- LuxCoreRender https://www.luxcorerender.org
- ospray A Ray Tracing Based Rendering Engine for High-Fidelity Visualization
- taichi Open Source Computer Graphics Library http://taichi.graphics
- tungsten High performance physically based renderer in C++11
- lighthouse2 Lighthouse 2 framework for real-time ray tracing
- nori Nori: an educational ray tracer https://wjakob.github.io/nori
- nanort single header only modern ray tracing kernel.
- SORT Simple Open-source Ray Tracer https://agraphicsguy.wordpress.com/
- fermat a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the mathematician’s principle of least time
- OpenSWR A High Performance, Highly Scalable Software Rasterizer for OpenGL
- miaow An open source GPU based off of the AMD Southern Islands ISA.
- tinyrenderer A brief computer graphics / rendering course
- coco3d Coco3D is a real-time 3D software renderer for Windows PCs and mobile devices
- muli3d implements features of current graphics hardware in software. The focus is on ease of use and clear code
- swiftshader high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs
- Mesa3D https://www.mesa3d.org
- renderer A shader-based software renderer written from scratch in C89 https://zauonlok.github.io/renderer/
- SoftwareRenderer Software rendering engine with PBR. Built from scratch on C++.
- Tyler Tile-based SW rasterizer
- RetroWarp The GPU is implemented with "pure" software rendering
- SoftRas Project page of paper "Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning"
- DataDrivenRendering Data Driven Rendering repository
- fg Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
- FrameGraph vulkan abstraction layer that represent frame as a task graph
- graphene Vulkan render graph shenanigans
- IlluminationComparison A comparison of typical illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)
- dirtchamber A mixed reality testing environment for real-time global illumination algorithms
- webgl-deferred-irradiance-volumes An implementation of deferred irradiance volumes in WebGL
- VSGL Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
- qt5-shadow-maps Shadow mapping implementation with Qt5 and OpenGL
- Light-Propagation-Volumes
- GI-LPV Implement global illumination with OCaml, using light propagation volumes
- Nigiri An almost-dynamic voxel-based global illumination system for Unity.
- SEGI NKLIA fully-dynamic voxel-based global illumination system for Unity
- Unity-SRP-VXGI Voxel-based Global Illumination using Unity Scriptable Render Pipeline
- VCTRenderer Deferred Voxel Shading for Real Time Global Illumination
- voxel-cone-tracing A real-time global illumination implementation using voxel cone tracing.
- VoxelConeTracingGI Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
- VoxelConeTracing An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin
- VCTGI GPU-based real-time global illumination renderer based on voxel cone tracing
- Vulkan-VXGI-VR-FrameWork University of Pennsylvania, CIS 565: GPU Programming and Architecture, Final Project
- Voxel_Cone_Tracing Voxel-Cone-Tracing easy to understand
- SSGI-URP Screen Space Global Illumination for Unity Universal Render Pipeline
- FSSGI Fast Screen Space Global Illumination
- LGHDemo Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo
- PBGI Point Based Global Illumination
- instant_radiosity
- simple-instant-radiosity
- GIGL Tiny Global Illumination OpenGL Renderer
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minpt A path tracer in 300 lines of C++
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GLSL-PathTracer 👍 A GLSL Path Tracer
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PSRayTracing A (modern) C++ implementation of the first two books of the Peter Shirley Ray Tracing mini-books
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rayn A small path tracing renderer written in Rust.
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Volumetric-Path-Tracer Volumetric path tracer using cuda
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simple-spectral A Simple Spectral Renderer
- Quartz Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language.
- DXRPathTracer A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
- WispRenderer RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science https://teamwisp.github.io
- rtx-explore DirectX Raytracing Path Tracer
- PBRVulkan Vulkan Real-time Path Tracer Engine
- CPMFIGIOTVVD Correlated Photon Mapping for Interactive Global Illumination of Time-Varying Volumetric Data by Daniel Jönsson and Anders Ynnerman
- SOPGI A VEX raytracer for SideFX Houdini with photon mapping global illumination and full recursive reflections and refractions
- DXR-PhotonMapper An implementation of Photon Mapping using DXR
- KinoObscurance Alchemy Ambient Obscurance ---AlchemyHPG11
- ScalableAmbientObscurance https://research.nvidia.com/publication/scalable-ambient-obscurance
- ASSAO Adaptive Screen Space Ambient Occlusion
- Robust Screen Space Ambient Occlusion Robust Screen Space Ambient Occlusion
- HBAOPlus HBAO+ is a SSAO algorithm designed to achieve high efficiency on DX11 GPUs.
- gl_ssao optimized screen-space ambient occlusion, cache-aware hbao
- VXAO Voxel Ambient Occlusion
- MiniEngineAO SSAO image effect from Microsoft MiniEngine, ported to Unity.
- NNAO Neural Network Ambien Occlusion
- dssdo Deferred Screen Space Directional Occlusion http://kayru.org/articles/dssdo/
- ssgi Screen space global illumination demo: SSAO vs SSDO
- SSRT Real-time indirect diffuse illuminaton using screen-space information for Unity.
- AmplifyOcclusion Full source-code for Amplify Occlusion plugin for Unity
- Unity-Ground-Truth-Ambient-Occlusion A physically based screen space ambient occulsion post processing effect
- Unity-GeoAO Fast ambien occlusion in Unity at runtime
- ConeSphereOcclusionLUT ConeSphereOcclusionLUT generates a cone sphere occlusion LUT to be used with TLoU style capsule AO shadows. For details "Lighting Technology Of "The Last Of Us".
- RTAO Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)
- BNAO A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
- dxr-ao-bake A demo of ambient occlusion map baking using DXR
- ssbn Screen Space Bent Normals
- GzRNM brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!
- SSbumpGenerator A GUI interface to a tool for generating SSBumps (Self Shadowed Bump Maps).
- lightmapper A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
- seamoptimizer A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.
- BakingLab A D3D11 application for experimenting with Spherical Gaussian lightmaps
- GPULightmass Luoshuang's GPULightmass for UE4
- trianglepacker Triangle packer for light map
- HDR_Lightmapper Implements a cycles based lightmapper with denoiser
- The_Lightmapper Fast and easy baked GI Lightmaps for Blender and Cycles
- LightmapperToy This project is a hobby lightmapper completely based on Houdini geometry nodes. Basically it grew out of a re-implementation of Matt's The Baking Lab with some modification.
- DeepIllumination Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by Manu Mathew Thomas and Angus Forbes
- SC_Tracer photon mapping for global illumination and caustic
- Crystal-Caustics Approximated crystal caustics effect in Unity.
- ComputeStochasticReflections Compute Stochastic Screen Space Reflections for unity post processing
- kode80SSR An open source screen space reflections implementation for Unity3D 5.
- StochasticScreenSpaceReflection
- Unity-Screen-Space-Reflection Clearly Screen Space Reflection
- UnitySSR Open source screen space reflection for Unity 5
- synthese_image author's blog
- URP_ScreenSpacePlanarReflections Simple example of implementing screen space planar reflections as a RenderFeature for URP
- UnityURP-MobileScreenSpacePlanarReflection A simple and fast ScreenSpacePlanarReflection(SSPR) as a standalone reusable RendererFeature in URP.
- Jin-Engine-2.1 The implementation of Pixel-projected Screen Space Reflections
- BakedReflectionsUnity 👍 Reflection Probe Atlas impl. for Unity
- SS-refraction-through-depth-peeling-in-threejs Screen space refraction through depth peeling in threejs
- realtimeshadows codes
- Shadows 👍 A sample app that demonstrates several techniques for rendering real-time shadow maps
- UnityPCSS Nvidia's PCSS soft shadow algorithm implemented in Unity
- ContactShadows Experimental implementation of contact shadows for Unity.
- HFTS NVIDIA Hybrid Frustum Traced Shadows in NVIDIA ShadowLib.
- ShadowFX DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering
- Cinder-Experiments A collection of experiments, samples and other bits of code.
- of-ESMShadowMapping Exponential Shadow Mapping in openFrameworks
- RayTracedShadows This demo implements BVH construction and GPU traversal for rendering hard shadows.
- RaytracedHardShadow DXR based raytraced hard shadow for Unity
- ShadowVolume Shadow Volume for Static-Scene-Object of Unity
- variance_shadow_mapping_vk Variance shadow mapping for omni lights with Vulkan
- Precomputed-Shadow-Fields-for-Dynamic-Scenes A realization of computing soft shadow by shadow fields
- voxelized-shadows-improved Construction and sampling of precomputed shadows in a compressed voxel octree
- DeepShadowMap Real-Time Deep Shadow Maps for Unity3D
- PostProcessing
- reshade-shaders A collection of post-processing shaders written for ReShade. https://reshade.me
- Cat-PostProcessing
- Unity5Effects
- Unity_ScreenSpaceTechStack This is a package which contains SSAO, SSDiffuse and SSReflection.
- CMAA2 Conservative Morphological Anti-Aliasing 2.0
- MSAAFilter MSAA and Temporal AA Sample
- temporal Temporal Reprojection Anti-Aliasing for Unity 5.0+
- TAA_Unity_URP Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
- smaa SMAA: Subpixel Morphological Antialiasing, is a very efficient GPU-based MLAA implementation
- smaaDemo Subpixel Morphological AntiAliasing OpenGL/Vulkan demo
- SMAA SMAA in unity3D
- SpecularAA A demo of various normal map filtering techniques for reducing specular aliasing
- glsl-fxaa FXAA implementation for glslify in WebGL
- Phone-wire AA
- DLAA (DLAA) Directionally Localized antiAliasing
- oidn Intel(R) Open Image Denoise library http://www.openimagedenoise.org/
- NvidiaAIDenoiser A simple implementation of Nvidia's AI denoiser
- practicalDenoising Reference Implementation of Practical Denoising for VFX Production Using Temporal Blur
- bcd Bayesian Collaborative Denoiser for Monte-Carlo Rendering
- glslSmartDeNoise 👍 Fast glsl spatial deNoise filter
- SE-Natural-Bloom-Dirty-Lens (Legacy) post-processing effect for Unity.
- Unity_StarGlow This is an implementation of Kawase's light-streak.
- tonemapper
- aces-dev AMPAS Academy Color Encoding System Developer Resources http://www.oscars.org/aces
- UnityImageEffects
- NeuralNetworkPostProcessing Unity Post Processing with Convolution Neural Network
- RunwayML-for-Unity RunwayML for Unity 🎯 https://runwayml.com/integrations
- JPEG-MP4-Compression-PostProcessing-Effect-for-Unity3D This package aims to accurately recreate the effect of JPEG/MP4 compression as a PostProcessing Effect
- libbsdf Library for BSDF, BRDF, and BTDF
- brdf brdfExplorer
- BRDFExplorer http://corralx.github.io/projects
- Lux Lux – open source physically based shader framework for unity
- Alloy Alloy physical shader framework for Unity. https://alloy.rustltd.com/
- AntonovSuit
- anisotropic_layered_material Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.
- WaveOpticsBrdf This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Walter, Steve Marschner, Ravi Ramamoorthi.
- svbrdf-oculus materials from Two-Shot SVBRDF Capture for Stationary Materials by Aittala et al (2015).
- Subsurface-Light-Transport-Raytracer
- SingleScatteringEditing
- hitchhikersscatter A Hitchhiker’s Guide to Multiple Scattering
- IBLBaker Light probe generation and BRDF authoring for physically based shading.
- cmftStudio cross-platform open-source cubemap filtering tool.
- Probulator Experimentation framework for probe-based lighting
- PBR An implementation of physically based shading model & image based lighting in various graphics APIs.
- IBLGGX Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.
- IntegrateDFG DFG LUT generator
- hyper3d-envmapgen Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
- LTC_BRDF_Fit BRDF fitting code for LTC Area Lights by Heitz et al.
- ltc_code Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
- FastTranslucentShader
- separable-sss iryoku's SSSSS
- ScreenSpaceSubsurfaceScattering
- SubsurfaceScattering An implementation of a set screen space physically-based subsurface scattering algorithms
- MultipassTranslucency fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thickness without reading back the depth buffer.
- pbrt-skin-bssrdf Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT
- skin-shader-unity GPU Gems 3 - Chapter 14 using the Unity engine
- Unity-Human-Skin-Shader-PC
- FaceWorks A middleware library and sample application for high-quality skin and eye rendering
- TressFX DirectX 11 library that provides convenient access to realistically rendered and simulated hair and fur
- vkhr Real-Time Hybrid Hair Rendering using Vulkan™
- WetaHair Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"
- libWetHair A Multi-Scale Model for Simulating Liquid-Hair Interactions http://libwethair.info
- libwetcloth A Multi-Scale Model for Simulating Liquid-Fabric Interactions
- fabric-micro-detail-scattering Micro Detail Fabric Shader
- FurRendering Fur rendering in Unity with Shell Texturing
- UnityFurShader Fur shader for Unity.
- GIFT_PorterDoll PorterDoll Asset wtih "THE GIFT"
- specular-manifold-sampling Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020)
- real_time_glint real_time_glint_dictgenerator Procedural Physically based BRDF for Real-Time Rendering of Glints.
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Ceto 👍 Ceto: Ocean system for Unity
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WaterSurfaceWavelets Water Surface Wavelets (SIGGRAPH 2018) http://visualcomputing.ist.ac.at/publications/2018/WSW/
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VaOcean Ocean Surface Simulation Plugin for Unreal Engine 4
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OceanProject An Ocean Simulation project for Unreal Engine 4
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Ocean Community Next Gen Next gen iteration of the unity community ocean shader
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UE4_Dynamic_Water_Project Unreal Engine 4 Dynamic Water Project by marvelmaster
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WaveWorks WaveWorks is a library for simulating wind-driven waves on large bodies of water, in real time, using GPU acceleration.
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crest-oceanrender 👍 Crest is a technically advanced ocean renderer implemented in Unity3D
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whitecaps Real-time Animation and Rendering of Ocean Whitecaps
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BoatAttack com.verasl.water-system Gerstner waves water.
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RealtimeWater implemented based on "Fast Water Simulation for Games Using Height Fields".
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fft-ocean WebGL FFT (Fast Fourier transform) ocean rendering for Three.js
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GX-EncinoWaves "Empirical Directional Wave Spectra for Computer Graphics"
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UnityWaveEquation unity实现二维波方程交互水面与实时焦散
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water-wave-packets Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)
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WaterCaustics Water caustic rendering experiments in OpenGL with Python
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threejs-caustics Caustics computation using ThreeJS
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water-demo A port of Evan Wallace's "Water Demo" for WebGL to Unity.
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Wave-Particles-with-Interactive-Vortices A dx12 river renderer using wave particles with interactive vortices.
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Ocean_mobile_with_boat_physic Ocean mobile with boat physic controller
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Unity-WaterBuoyancy Water Buoyancy Simulation for Unity
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UnityTerrainErosionGPU Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.
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Jerry Tessendorf's paper "Simulating Ocean Water".
fftocean ocean-simulation Phillips-Ocean -
Eric.Bruneton's paper "an improved version using an FFT method to synthesize the surface." Eric.Bruneton Brunetons-Ocean
- Unity-IndentShader http://wacki.me/blog/2017/01/dynamic-snow-sand-shader-for-unity/
- SnowDeformation To create a snow accumulation and deformation effect along with physical based rendering
- UnrealSnow Unreal Engine snow simulation for large terrains using Compute Shaders for GPU paralellization.
- DeepSnowFootprint A unity shader solution to generate footprint on thick snow surfaces.
- unity-deformablesnow Repository for online PIGSquad workshop on deformable snow in Unity.
- SnowSimulation GPU Snow Simulation for Unity and Direct3D
- snow "A Material Point Method for Snow Simulation" (Stomakhin et al., 2013).
- SnowSimulation
- JourneySand An Unity project to reproduce the sand rendering in Journey's style
- KvantGrass Animating grass shader for Unity
- UnityGrassGeometryShader https://roystan.net/articles/grass-shader.html
- GLGrassRenderer implementation of Responsive Real-Time Grass Rendering for General 3D Scenes
- Grass.DirectX Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
- VulkanGrassRendering Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer
- GPUGrass real-time grass rendering based on GPU instancing
- MassiveGrass Unity Terrain spawns a large number of grasses along the edge of the tree (shader independent)
- Terrain-Topology-Algorithms Terrain topology algorithms in Unity
- tin-terrain A command-line tool for converting heightmaps in GeoTIFF format into tiled optimized meshes.
- TerrainPrettifier A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
- PVTUT Procedural Virtual Texture with Unity Terrain
- volsample Research on sampling methods for real-time volume rendering
- kode80CloudsUnity3D A realtime volumetric cloud rendering solution for Unity3D.
- clouds Volumetric Clouds plugin for Stingray
- Meteoros Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
- Custom-Middleware Ephemeris 2 is a middleware solution for implementing a dynamic 24 hour Skydome System.
- VolumeCloud Volume cloud for Unity3D
- Clouds https://www.youtube.com/watch?v=4QOcCGI6xOU
- TerrainEngine-OpenGL renders an (almost) procedural scene, featuring a terrain with distance adaptive LOD, water surface simulation and volumetric clouds.
- realtime_clouds Experiment with generating clouds in real time on low end computer
- Marshmallow Vulkan-based implementation of clouds from Decima Engine
- volumetric-clouds Volumetric clouds in Unity
- Raymarch-Clouds Unity Iq's Clouds.
- droplet-render Volumetric cloud modeling and rendering for Blender.
- Mesh-Cloud-Rendering Reimplement Sea of Thieves's Cloud in Unity
- UnlitClouds A unity cloud shader, using vertex colors and tessellation for a simple stylized look.
- SkyboxPanoramicShader
- CSky-Dynamic-Sky-Unity Dynamic Sky Sphere System for Unity 3d.
- GenUtahSky Radiance implementation of Preetham, Shirley, Smits model for sky color, plus more
- SkyModels A collection of various Sky Models implemented with OpenGL compute shaders suitable for real-time rendering.
- sun-sky Various sun/sky models, convolution of theta/gamma-parameterised models
- nvjob-sky-shader-simple-and-fast #NVJOB Dynamic Sky. Sky Shaders. Free Unity Asset.
- Unity-Raindrops raindrops shader
- RainDropEffect Rain Drop Effect2: Effective, Fast and Flexible Rain Distortion Effect for Unity
- LensRain A screen-space lens rain effect using Unity's V2 Post-processing framework.
- RainFX Natural Rain
- fire A fire effect for Unity.
- volumetric-fire Project for Computer Graphics course by Jaagup Kuhi, Siim Raudsepp and Andri Poolakese
- Iridescence
- Iridescent Shader Iridescence shader
- unity-frosted-glass Test of a frosted glass material in Unity.
- UnityRayTracingGem Ray tracing gem shader for Unity
- VolumetricLights Volumetric Lights for Unity
- LightShafts A light shafts (volumetric shadows) effect for Unity.
- VolumetricLighting NVIDIA Gameworks Volumetric Lighting
- VolumetricLighting ighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
- Aura Volumetric Lighting for Unity
- Vapor Volumetric Fog for Unity
- VolumetricTracer A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.
- UnrealEngineSkyAtmosphere A Scalable and Production Ready Sky and Atmosphere Rendering Technique
- AtmosphericScattering Atmospheric Scattering for Unity
- precomputed_atmospheric_scattering Eric Bruneton, 2017
- Brunetons-Improved-Atmospheric-Scattering Eric Bruneton for Unity, 2017 LWRP ver(greje656)
- clear-sky-models This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.
- OutdoorLightScattering Outdoor Light Scattering Sample
- Scatterer Atmospheric scattering mod for KSP
- tectonics.js 3d plate tectonics in your web browser
- glsl-atmosphere Renders sky colors with Rayleigh and Mie scattering.
- unity-volumetric-fo
- UEShaderBits-GDC-Pack UE4 Volumetric Fog Techniques
- SSMS Screen space multiple scattering for Unity.
- VolumeTiledForwardShading 👍 Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)
- HybridRenderingEngine Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
- ClusteredShadingAndroid and IntelForwardClusteredShading Clustered shading on Android sample
- clustered_forward_demo Ola Olsson.
- Cluster Clustered shading implementation with bgfx
- ClusteredShadingConservative DirectX 12 light culling technique featured in GPU Pro 7
- lightindexed-deferredrender Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering (ShaderX7)
- Vulkan-Forward-Plus-Renderer Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
- nTiled nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
- DeferredTexturing A rendering sample that demonstrates bindless deferred texturing using D3D12
- SweetTexelShading Texel-Shading (experimental!) with Unity's ScriptableRenderPipeline
- HexBokehBlur Hexagonal Bokeh Blur
- BokehDepthOfField Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, shape
- VVDoFDemo
- PhysicallyBasedLensFlare Lens flare
- LightLeaksUnity Light Leaks Image Effects for Unity
- hdreffects High dynamic range rendering, with lens flare approximation and bloom
- LensFlares Simple GPU Occlusion for Lens Flares
- OpenShadingLanguage Advanced shading language for production GI renderers
- glTF-SDK glTF-SDK is a Software Development Kit for glTF
- cgltf Single-file glTF 2.0 loader and writer written in C99
- fx-gltf A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
- gltf-pipeline Content pipeline tools for optimizing glTF assets
- USD Universal Scene Description http://www.openusd.org
- MaterialX MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
- MDL NVIDIA Material Definition Language SDK
- OpenMeshEffect OpenFX Mesh Effect API - A plug-in API for cross-software procedural mesh effects
- NPR_Lab Test some NPR in Unity.
- JasonMaToonRenderPipeline JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
- ToonShading A collection of "Toon" shaders for Unity based on a stepped PBR approximation.
- kamakura-shaders NPR for Unity with a bunch of features and adjustable parameters in a user-friendly interface.
- UnityChanToonShaderVer2_Project UnityChanToonShaderVer2 Project / v.2.0.7 Release
- MToon Toon Shader with Unity Global Illumination
- PoiyomiToonShader A feature rich toon shader for unity and VR Chat
- Xiexes-Unity-Shaders A re-write and restructure of XSToon.
- MNPR An expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya. http://mnpr.artineering.io
- Wind-Waker-Shader Cel Shading of two thresholds with a blur/gradient between them
- UnityNPR A testbed for non-photorealistic rendering in Unity.
- ChinesePaintingDemo Demo of Chinese Painting Shader
- WaterColorFilter WaterColorFilter for Unity
- ToonLandscape3 ToonLandscape3
- Toon-Shader A character focused Toon Shader for Unity using Shader Graph.
- LowpolyOcean low polygon water effect working in Unity
- Lowpoly-Water-Unity Low poly water with edge/shore blend. Similar to the awesome water in Monument Valley.
- FlatShader A very simple shader which performs flatshading without the need for duplicating vertices when building the geometry.
- 3d-quickhull Header only 3d quickhull in c99 http://www.karim.naaji.fr/projects/quickhull
- UE4VoxelTerrain Unreal Engine 4: Smooth voxel terrian
- VoxelPlugin Voxel plugin for Unreal Engine
- voxelizer Header only mesh voxelizer in c99
- gpu-physics-unity A GPU Accelerated Voxel Physics Solver for Unity
- Field3D A library for storing voxel data on disk and in memory.
- magicavoxel-shaders Shaders for MagicaVoxel to simplify common and repetitive tasks.
- UnityVOXFileImport A tool to import a .vox file for Unity's GameObject and Prefab
- Terasology open source voxel world http://terasology.org
- VoxelSpace errain rendering algorithm in less than 20 lines of code
- unity-voxel Mesh voxelization for Unity.
- uRaymarching Raymarching Shader Generator in Unity
- unity-ray-marching Ray Marching Sandbox
- unity-volume-rendering Volume rendering by object space raymarching for Unity.
- Texture3DPreview-for-Unity This package enables interactive previews of Texture3D assets in Unity's Inspector window.
- UnityVolumeRendering A volume renderer, made in Unity3D. See slides from presentation here: https://speakerdeck.com/mlavik1/volume-rendering-in-unity3d
- unity-ray-marching Ray marching for rendering 3D noise and textures in Unity 3D
- UE4_VolumeRaymarching Plugin for UE4 to perform volume raycasting
- PCL A standalone, large scale, open project for 2D/3D image and point cloud processing.
- Pcx Point cloud importer & renderer for Unity
- potree WebGL point cloud viewer for large datasets
- point2mesh Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
- OpenVDB Sparse volume data structure and tools. OpenVDBForUnity
- openvkl Intel® Open Volume Kernel Library (Intel® Open VKL) is a collection of high-performance volume computation kernels
- kPortals A pre-calculated Portal visibility system for Unity.
- CornerCulling Fast and Maximally Accurate Occlusion Culling
- pipeline nvpro-pipeline is a research rendering pipeline
- IndirectOcclusionCulling Indirect Occlusion Culling
- melt Automatic conservative mesh occluder generation by box filling
- bounding-mesh Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation
- intel_occlusion_cull
- Image-Space-Occlusion-Culling-Engine Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU.
- Janua Open Source occlusion culling engine for 3D Scenes
- OcclusionCulling software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
- rasterizer This project is a state-of-the-art software occlusion culling system.
- vigilant-system
- Indirect-Rendering-With-Compute-Shaders Compute shader: Frustum culling,Occlusion culling with HierarchicalZBuffer
- gpu_occlusion_culling_vk GPU occlusion culling using compute shader with Vulkan
- IMP billboard imposter baking for Unity
- ImpostorBaker UE4 Plugin for generating Impostors for static meshes
- Planet-LOD Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
- HLODSystem HLOD system
- meshlete Chop 3D objects to meshlets
- gl_vk_meshlet_cadscene This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
- UnityOctree A dynamic, loose octree implementation for Unity written in C#
- NativeQuadtree A Quadtree Native Collection for Unity DOTS
- KdTree A fast, generic, multi-dimensional Binary Search Tree written in C#
- aabo Axis Aligned Bounding Octahedron
- bhh Bounding Halfspace Hierarchy
- Fast-BVH A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
- bvh A modern C++ BVH construction and traversal library
- bvh BVH STAR in Japanese
- ooc_svo_builder Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation
- SparseVoxelOctree A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
- Transvoxel-XNA Transvoxel implementation in C# for XNA
- HashDAG Interactively Modifying Compressed Sparse Voxel Representations
- Discregrid A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the generation of signed distance fields.
- SDFr a signed distance field baker for Unity
- MeshToSDF Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime
- Signed-Distance-Field-Generator A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
- msdfgen Multi-channel signed distance field generator
- Typogenic Signed-distance field text rendering for Unity
- SDF Signed Distance Field Builder for Contour Texturing
- SDFGen A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes
- DeepSDF Learning Continuous Signed Distance Functions for Shape Representation
- sdfu Signed Distance Field Utilities https://crates.io/crates/sdfu
- mTec Rendering the World Using a Single Triangle:Efficient Distance Field Rendering
- distance-occlusion A library of distance and occlusion generation routines
- pb_CSG Constructive Solid Geometry (CSG) csg.js
- unity-dithered-transparency-shader Unity material and shader for applying clipped, dithered transparency
- PreMulAlpha Pre-Multiplied blend mode
- Order-Independent-Trasparency
- OIT_Lab
- oitDemo Order Independent Transparency In OpenGL 4.x
- vk_order_independent_transparency Demonstrates seven different techniques for order-independent transparency in Vulkan.
- OffScreenParticleRendering Off Screen Particle Rendering system for Unity Other.....
- TLVulkanRenderer Vulkan-based renderer on real-time transparency
- redner Differentiable rendering without approximation.
- nvdiffrast Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering.
- Eigen ⭐ linear algebra: matrices, vectors, numerical solvers, and related algorithms. Eigen
- MathGeoLib 👍 A C++ library for linear algebra and geometry manipulation for computer graphics
- GeometricTools 👍 A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
- glm OpenGL Mathematics (GLM) https://glm.g-truc.net
- CGAL geometric algorithms in the form of a C++ library.
- GEOS Geometry Engine
- klein 👍 P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library https://jeremyong.com/klein
- MTL Matrix Template Library, a linear algebra library for C++ programs.
- DirectXMath DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
- polyscope A prototyping-oriented UI for geometric algorithms https://polyscope.run
- geomc A c++ linear algebra template library
- geometry3Sharp C# library for 2D/3D geometric computation, mesh algorithms, and so on
- fastapprox Approximate and vectorized versions of common mathematical functions
- hlslpp Math library using hlsl syntax with SSE/NEON support
- vml C++17 GLSL-like vector and matrix math lib
- mathfu C++ math library developed primarily for games focused on simplicity and efficiency. http://google.github.io/mathfu
- ShaderFastLibs Shader libraries for fast shader opetations.
- sh-lib Spherical/zonal harmonics library
- spherical-harmonics Spherical harmonics library
- IntegralSH Integrating Clipped Spherical Harmonics Expansions
- HLSL-Spherical-Harmonics A collection of HLSL functions one can include to use spherical harmonics in shaders.
- SHTOOLS SHTOOLS - Spherical Harmonic Tools https://shtools.github.io/SHTOOLS/
- SampleZoo Simple implementations of sampling patterns, with objective tests to compare them
- pcg-cpp PCG Random Number Generation
- FastNoise Fast C++ Noise Library. Others Version: C++/C#/SIMD/Unity/Unreal
- LibNoise.Unity libnoise Coherent noise library for Unity, a port of LibNoise
- webgl-noise ⭐ Procedural Noise Shader Routines compatible with WebGL
- GPU-Noise-Lib Optimized GPU noise functions and utilities http://briansharpe.wordpress.com/
- Wombat An efficient texture-free GLSL procedural noise library
- NoiseShader Noise shader library for Unity
- OpenSimplex2 Successors to OpenSimplex Noise, plus updated OpenSimplex.
- Accidental Noise Library generating Perlin noise and other forms of noise in a modular fashion.
- VisualNoiseDesigner Visual Noise Designer for Unity
- TileableVolumeNoise Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
- CloudNoiseGen A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.
- BlueNoiseGenerator an implementation of a Siggraph 2016 paper "Blue-noise Dithered Sampling" by Iliyan Georgiev and Marcos Fajardo from Solid Angle
- LowDiscBlueNoise generate 2D point sets which have both low discrepancy and Blue-Noise properties.
- glsl-curl-noise CurlNoise
- OpenCV Open Source Computer Vision Library. C# Wrapper opencvsharp
- bimg 👍 Image library.
- OpenImageIO OpenImageIO http://www.openimageio.org
- ImageSharp A cross-platform library for the processing of image files; written in C#
- ImageMagick create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200)
- Dithering-Unity3d Dithering algorithms for Unity3d
- psd_sdk A C++ library that directly reads Photoshop PSD files.
- vg-renderer A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)
- nv_dds DDS image loader for OpenGL/ OpenGL ES2 http://paroj.github.io/nv_dds/
- nvidia-texture-tools Texture processing tools with support for Direct3D 10 and 11 formats.
- crunch Advanced DXTc texture compression and transcoding library http://binomial.info
- unity-ycca-subsampling ChromaPack YCCA chroma subsampling technique
- basis_universal ⭐ Basis Universal GPU Texture and Texture Video Compression Codec
- bc7enc Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses
- astc-encoder This is the official repository for the Arm ASTC Encoder, a texture compressor for the Adaptive Scalable Texture Compression data format.
- betsy Betsy aims to be a GPU compressor for various modern GPU compression formats such as BC6H, purposedly written in GLSL so that it can be easily incorporated into OpenGL and Vulkan projects.
- Goofy Goofy - Realtime DXT1/ETC1 encoder
- GPURealTimeBC6H Real-time BC6H compression on GPU
- tev High dynamic range (HDR) image comparison tool for graphics people with an emphasis on OpenEXR images.
- KtxUnity 👍 Load KTX and Basis Universal textures at runtime
- OpenColorIO A color management framework for visual effects and animation http://opencolorio.org
- GLSL-Color-Spaces Utility functions to convert between various color spaces in GLSL
- colour Colour Science for Python https://www.colour-science.org
- color ++ library thats implemets class color. Available models: RGB, HSL, HSV, CMY, CMYK, YIQ, YUV and growing.
- colormap-shaders A collection of shaders to draw color maps.
- assimp A library to import and export various 3d-model-formats
- open3mod Open 3D Model Viewer - A quick and powerful 3D model viewer
- DirectXMesh
- OpenFBX Lightweight open source FBX importer
- fast_obj Fast C OBJ parser
- OpenSubdiv An Open-Source subdivision surface library. http://graphics.pixar.com/opensubdiv
- Fast-Quadric-Mesh-Simplification Mesh triangle reduction using quadrics
- UnityMeshSimplifier Mesh simplification for Unity.
- simplify Implementation of Surface Simplification Using Quadric Error Metrics, SIGGRAPH 97, written in Go.
- SeamAwareDecimater Mesh simplification with UV's boundary preserved
- BunnyLOD Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
- Deform A framework for deforming meshes in the editor and at runtime in Unity.
- unity-delaunay A Delaunay/Voronoi library for Unity, and a simple destruction effect
- unity-destruction An open-source script to destroy objects realistically in Unity3D.
- ezy-slice An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
- mesh-cutter Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0
- Dust3D 👍 a cross-platform 3D modeling software. Auto UV unwrapping, auto rigging with PBR Material support, pose and motion authoring all in one. https://dust3d.org/
- meshlab MeshLab is mostly based on the mesh processing library VCGlib
- Mesh-processing-library mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998
- pmp-library The Polygon Mesh Processing Library
- PyMesh a rapid prototyping platform focused on geometry processing https://pymesh.readthedocs.io
- poly2tri Fast and Robust Simple Polygon Triangulation With/Without Holes
- libigl Simple C++ geometry processing library.
- instant-meshes Interactive field-aligned mesh generator
- openmesh A generic and efficient polygon mesh data structure
- openflipper programming framework designed for processing, modeling and rendering of geometric data.
- cinolib A generic programming header only C++ library for processing polygonal and polyhedral meshes
- mmg open source software for bidimensional and tridimensional remeshing http://www.mmgtools.org
- meshoptimizer Mesh optimization library that makes indexed meshes more GPU-friendly
- Compressonator Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
- draco compressing and decompressing 3D geometric meshes and point clouds.
- meshroom 3D Reconstruction Software based on the (AliceVision)[https://github.com/alicevision/AliceVision] framework.
- openMVG open Multiple View Geometry library. Basis for 3D computer vision and Structure from Motion.
- fieldgen Generates high-quality, optimally smooth tangent direction fields on triangle meshes.
- herebedragons A basic 3D scene implemented with various engines, frameworks or APIs.
- glfw A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
- MoltenVK Vulkan graphics and compute API, that runs on Apple's Metal graphics framework
- dxvk Vulkan-based D3D11 implementation for Linux / Wine
- imgui ⭐ Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
- ImGuizmo Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
- nanovg Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
- nanogui Minimalistic GUI library for OpenGL
- nuklear A single-header ANSI C gui library
- AnttWeakbar a light and intuitive GUI into OpenGL or DirectX based programs to interactively tweak parameters on-screen.
- stb
- yocto-gl Yocto/GL: Tiny C++ Libraries for Physically-based Graphics
- debug-draw
- arrayfire ArrayFire: a general purpose GPU library.
- hipSYCL Implementation of SYCL for CPUs, AMD GPUs, NVIDIA GPUs
- UnityExperiments Collection of experimental Unity Projects
- ShadersForFun ShadersForFun
- smo-shaders A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
- shader-graph-nodes Custom Nodes for Unity Shader Graph
- Wisdom-Shaders A Minecraft shaderspack. Offers high performance with high quality at the same time. https://qionouu.cn/
- Ebin-Shaders This is a Minecraft shaderpack for use with Optifine.
- robobo1221Shaders
- MetaBlob Meta Blobs for Unity 3D.
- unity-metaball unity-metaball
- gl-transitions 👍 The open collection of GL Transitions https://gl-transitions.com/
- ScreenManager Flexible way to manage screens with transitions for Unity
- cross-section create a cross section through meshes
- UnityScreenSpaceBoolean Screen Space Boolean Implementation for Unity.
- 3DXRayShader_Unity Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.
- Unity3DBookPageCurl Page curl effect for Unity3D using native UI tools
- driven-decals A mesh-based PBR decal system for Unity's universal render pipeline.
- ProjectionSpray Draw spray to 3D model with Unity.
- Splatoonity Splatoon like painting in Unity 3D
- unity_coneofsightfx This project shows how to implement Commandos cone of sight fx in Unity3D.
- PixelBaseOutlinePostProcessing use some unity graphic API to display outline post processing.
- Outline-Effect Outline Image Effect for Unity
- Outlined-Diffuse-Shader-Fixed This is a fixed version of diffused outline shader from http://wiki.unity3d.com/index.php/Outlined_Diffuse_3
- UltimateOutline The easiest way to achieve outlines in unity.
- UnityOutlineShader Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
- AmplifyMotion Amplify Motion was the first Full-scene Motion Blur extension for Unity
- ProceduralMotion A collection of procedural motion scripts for Unity
- unity-portal-rendering Super small example of using offscreen render targets to achieve a portal effect in Unity
- shaders-portal A showcase of shader effects to replicate portals in videogames.
- ElectricSheep_WebGL WebGL Electric Sheep Renderer
- Unity-InteriorMapping Interior mapping shader for Unity with a sample scene.
- VerticalDissolve Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
- HoloShield Highly customizable sci-fi shield / force field shader for Unity3D.
- CyberPunkEffect Cyberpunk 2077 Scanning Effect
- SmearFrame Unreal Engine 4 smear frame material effect
- SmokeBlur
- matcaps Huge library of matcap PNG textures organized by color
- spherical-environment-mapping Spherical Environment Mapping GLSL Shader
- UnityMatCapShader Unity MatCap shader
- unity_echofx The Division ECHO fx implemented in Unity3D
- Cubism-Shader A shader that creates a cubism effect based on voronoi segmentation in Unity 3d
- unity-solidwire-shader A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex
- hedera paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
- HDRP-Fluvio Some early tests of FluvioFX with VFX Graph and HDRP
- FinalAudition A complete remake of 2005 demo "Final Audition" by Plastic
- Unity-AlembicToVAT Alembic to VAT (Vertex Animation Texture) mini tool
- VFXGraphSandbox Unity VFX Graph technical experiment.
- alembic Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications. http://alembic.io/
- AlembicImporter Alembic importer and exporter plugin for Unity
- Pyramid 👍 Pyramid Shader Analyzer
- shader-playground 👍 Shader compilers http://shader-playground.timjones.io
- glsl-optimizer ⭐ GLSL optimizer based on Mesa's GLSL compiler.
- glslang Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator
- shaderc A collection of tools, libraries and tests for shader compilation.
- ShaderConductor ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
- graphicsfuzz A testing framework for automatically finding and simplifying bugs in graphics shader compilers.
- ComputeSharp A .NET Standard 2.1 library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders
- ShaderDebugger C++ library for debugging HLSL & GLSL shaders
- Shader HighLighting: HlslTools nshader ShaderlabVS
- SHADERed ⭐ Lightweight, cross-platform & full-featured shader IDE
- shader-toy Shadertoy-like live preview for GLSL shaders in Visual Studio Code
- ShaderMan Convert ShaderToy to Unity HLSL/CG https://smkplus.github.io/ShaderMan.io
- gaffer A open source application framework designed specifically for creating tools for use in visual effects production.
- cortex Libraries for visual effects software development
- armorpaint 👍 3D PBR Texture Painting Software https://armorpaint.org
- Materialize Materialize is a program for converting images to materials for use in video games and similars.
- xNormal A free tool to bake texture maps ( like normal maps and ambient occlusion )
- FlowmapPainter
- Fornos GPU Texture Baking Tool
- AwesomeBump generate normal, height, specular or ambient occlusion textures from a single image
- NormalmapGenerator A simple program that converts images into normal maps
- Imogen GPU Texture Generator
- aobaker ambient occlusion baking tool
- Luminance HDR A complete workflow for HDR imaging.
- TextureGenerator 3D and 2D Noise/Texture generation using the compute shaders within the Unity engine.
- boundary-first-flattening Boundary First Flattening (BFF) is a free and open source application for surface parameterization.
- OptCuts a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion
- simpleuv Automatic UV Unwrapping Library for Dust3D
- xatlas👍 Mesh parameterization / UV unwrapping library. A cleaned up version of thekla_atlas
- thekla_atlas Atlas Generation Tool
- UVAtlas UVAtlas isochart texture atlas
- Cheetah-Texture-Packer High efficient and fast 2D bin packing tool
- Unity3D-TextureAtlasSlicer
- VaTexAtlas plugin for Unreal Engine 4 that makes texture atlases simpler to use with UMG system.
- RectangleBinPack Source code for performing 2d rectangular bin packing.
- pack-spheres Brute force circle/sphere packing in 2D or 3D
- renderdoc A stand-alone graphics debugging tool. https://renderdoc.org
- CodeXL a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.
- LPGPU2-CodeXL LPGPU2 CodeXL power performance analysis and feedback tool for GPUs
- perfdoc A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.
- agi Android GPU Inspector
- gapid Graphics API Debugger by google
- microprofile embeddable CPU/GPU profiler
- vogl OpenGL capture / playback debugger by valve
- apitrace Tools for tracing OpenGL, Direct3D, and other graphics APIs
- GPUVis GPU Trace Visualizer
- Remotery Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
- BuGLe BuGLe combines a graphical OpenGL debugger with a selection of filters on the OpenGL command stream.
- Other: gDEBugger, NVIDIA Nsight, Microsoft PIX
- DirectX-Graphics-Samples This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
- directx-sdk-samples This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK
- Zombie-Direct3D-Samples June 2010 SDK updated to build with the latest version of Windows and Visual Studio
- IntroductionToVulkan Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
- VulkanTutorial
- Vulkan
- vulkan-sdk for android
- nvpro-samples NVIDIA DesignWorks Samples
- NVIDIA Direct3D SDK 11
- NVIDIA Direct3D SDK 10
- NVIDIA Direct3D SDK 9
- d3d12book Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
- OpenGLInsightsCode
- GraphicsGems
- GPUZen
- ray-tracing-gems
- jgt-code Code developed for articles in the "Journal of Graphics Tools"
- GodComplex
- GPUOpen-LibrariesAndSDKs
- GPUOpen-Effects
- NVIDIAGameWorks
- opengl-es-sdk-for-android
- powervr-graphics
- graphics-resources a list of graphic programming resources
- awesome-graphics Curated list of computer graphics tutorials and resources
- awesome-vulkan A curated list of awesome Vulkan libraries
- awesome-opengl A curated list of awesome OpenGL libraries, debuggers and resources.
- ozz-animation open source c++ 3d skeletal animation library and toolset
- acl Animation Compression Library
- cal3d Askeletal based 3d character animation library written in C++ in a platform-/graphic API-independent way.
- GPUSkinning
- Animation-Texture-Baker Animation Texture Baker for Unity
- UE4_MotionMatching- Early Implementation of Motion Matching tech
- skeleton-builder
- hazumu Raytracing Skeletal Animation
- ssds An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)
- AI4Animation Character Animation in Unity3D using Deep Learning and Artificial Intelligence
- uSpringBone High performance SpringBone using ECS and JobSystem in Unity.
- UnityChanSpringBone UnityChan Sping Bone System for lightweight secondary animations
- SPCRJointDynamics 布風骨物理エンジン
- EZSoftBone A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
- SimpleIK Unity Inverse Kinematics made easy
- DQ-skinning-for-Unity DQ-skinning
- dem-bones An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
- XParticle
- VolumetricParticles
- gpu-particles A GPU Particle System for Unity
- OffScreenParticleRendering
- graphics TensorFlow Graphics: Differentiable Graphics Layers for TensorFlow
- tensorflow-ue4 TensorFlow plugin for Unreal Engine 4
- VTK The Visualization Toolkit