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PS2Keyboard.cpp
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PS2Keyboard.cpp
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/*
PS2Keyboard.cpp - PS2Keyboard library
Copyright (c) 2007 Free Software Foundation. All right reserved.
Written by Christian Weichel <[email protected]>
** Mostly rewritten Paul Stoffregen <[email protected]> 2010, 2011
** Modified for use beginning with Arduino 13 by L. Abraham Smith, <[email protected]> *
** Modified for easy interrup pin assignement on method begin(datapin,irq_pin). Cuningan <[email protected]> **
for more information you can read the original wiki in arduino.cc
at http://www.arduino.cc/playground/Main/PS2Keyboard
or http://www.pjrc.com/teensy/td_libs_PS2Keyboard.html
Version 2.4 (March 2013)
- Support Teensy 3.0, Arduino Due, Arduino Leonardo & other boards
- French keyboard layout, David Chochoi, tchoyyfr at yahoo dot fr
Version 2.3 (October 2011)
- Minor bugs fixed
Version 2.2 (August 2011)
- Support non-US keyboards - thanks to Rainer Bruch for a German keyboard :)
Version 2.1 (May 2011)
- timeout to recover from misaligned input
- compatibility with Arduino "new-extension" branch
- TODO: send function, proposed by Scott Penrose, scooterda at me dot com
Version 2.0 (June 2010)
- Buffering added, many scan codes can be captured without data loss
if your sketch is busy doing other work
- Shift keys supported, completely rewritten scan code to ascii
- Slow linear search replaced with fast indexed table lookups
- Support for Teensy, Arduino Mega, and Sanguino added
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "PS2Keyboard.h"
#define BUFFER_SIZE 45
static volatile uint8_t buffer[BUFFER_SIZE];
static volatile uint8_t head, tail;
static uint8_t dataPin;
static uint8_t IRQPin;
static uint8_t CharBuffer=0;
static uint8_t UTF8next=0;
static const PS2Keymap_t *keymap=NULL;
static bool capsLockOn = false;
static bool numLockOn = false;
static bool scrollLockOn = false;
static byte ledState = 0;
#define LED_CONTROL 0xED
#ifdef ESP32
#define SUPPORT_IRAM_ATTR IRAM_ATTR
#else
#define SUPPORT_IRAM_ATTR // Empty definition for non-ESP32 boards
#endif
// Parity check
// Return true for odd parity.
static bool parityCheck(uint16_t data)
{
uint8_t count = 0;
for (int i = 0; i < 10; i++) {
count += (data >> i) & 1;
}
return count % 2 != 0;
}
/*
code taken from https://karooza.net/how-to-interface-a-ps2-keyboard
parity was needed and the writing should have done on rising edeg not in falling
*/
static void sendPS2Command(uint8_t cmdCode) {
uint16_t cmd = cmdCode; // Cast to 16-bit to add parity and stop bits
// Add parity bit if not already set
if (!parityCheck(cmd)) {
cmd |= 0x0100;
}
// Add stop bit
cmd |= 0x0200;
// Set clock and data pins to output mode
pinMode(IRQPin, OUTPUT);
pinMode(dataPin, OUTPUT);
// Start Request to Send by pulling clock low for 100us
digitalWrite(IRQPin, LOW);
unsigned long startMicros = micros();
while (micros() - startMicros < 100); // Wait for 100us
// Pull data low to send the start bit
digitalWrite(dataPin, LOW);
startMicros = micros();
while (micros() - startMicros < 20); // Wait for 20us
// Release clock line, allowing it to go high
pinMode(IRQPin, INPUT_PULLUP);
// Send 8 data bits, 1 parity bit, and 1 stop bit
for (int i = 0; i < 10; i++) {
// Wait for keyboard to take clock low (start of bit transmission)
while (digitalRead(IRQPin) > 0);
// Write the current bit to the data line
digitalWrite(dataPin, cmd & 0x0001);
cmd >>= 1; // Shift to the next bit
// Wait for the keyboard to take clock high, indicating bit has been sampled
while (digitalRead(IRQPin) < 1);
}
// Release data line (high) for the stop bit
pinMode(dataPin, INPUT_PULLUP);
// Wait for keyboard to acknowledge by taking clock low
while (digitalRead(IRQPin) > 0);
// Wait for keyboard ACK by checking data line goes low
while (digitalRead(dataPin) > 0);
// Reset pins to input mode with pull-up resistors
#ifdef INPUT_PULLUP
pinMode(IRQPin, INPUT_PULLUP);
pinMode(dataPin, INPUT_PULLUP);
#else
pinMode(IRQPin, INPUT);
digitalWrite(IRQPin, HIGH);
pinMode(dataPin, INPUT);
digitalWrite(dataPin, HIGH);
#endif
}
static void updateLEDs(byte command){
//Serial.print(LED_CONTROL);
sendPS2Command(LED_CONTROL);
// Serial.print(command);
sendPS2Command(command);
// Could not get this working
}
// The ISR for the external interrupt
void SUPPORT_IRAM_ATTR ps2interrupt(void) {
static uint8_t bitCount = 0;
static uint8_t incoming = 0;
static uint32_t prevMillis = 0;
uint32_t nowMillis;
uint8_t bitPos, val;
val = digitalRead(dataPin);
nowMillis = millis();
if (nowMillis - prevMillis > 250) {
bitCount = 0;
incoming = 0;
}
prevMillis = nowMillis;
bitPos = bitCount - 1;
if (bitPos <= 7) {
incoming |= (val << bitPos);
}
bitCount++;
if (bitCount == 11) {
uint8_t i = head + 1;
if (i >= BUFFER_SIZE) i = 0;
if (i != tail) {
buffer[i] = incoming;
head = i;
}
bitCount = 0;
incoming = 0;
}
}
static inline uint8_t getScanCode(void) {
uint8_t c, i;
i = tail;
if (i == head) return 0;
i++;
if (i >= BUFFER_SIZE) i = 0;
c = buffer[i];
tail = i;
return c;
}
// http://www.quadibloc.com/comp/scan.htm
// http://www.computer-engineering.org/ps2keyboard/scancodes2.html
// These arrays provide a simple key map, to turn scan codes into ISO8859
// output. If a non-US keyboard is used, these may need to be modified
// for the desired output.
//
const PROGMEM PS2Keymap_t PS2Keymap_US = {
// without shift
{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, '`', 0,
0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'q', '1', 0,
0, 0, 'z', 's', 'a', 'w', '2', 0,
0, 'c', 'x', 'd', 'e', '4', '3', 0,
0, ' ', 'v', 'f', 't', 'r', '5', 0,
0, 'n', 'b', 'h', 'g', 'y', '6', 0,
0, 0, 'm', 'j', 'u', '7', '8', 0,
0, ',', 'k', 'i', 'o', '0', '9', 0,
0, '.', '/', 'l', ';', 'p', '-', 0,
0, 0, '\'', 0, '[', '=', 0, 0,
0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, ']', 0, '\\', 0, 0,
0, 0, 0, 0, 0, 0, PS2_BACKSPACE, 0,
0, '1', 0, '4', '7', 0, 0, 0,
'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
0, 0, 0, PS2_F7 },
// with shift
{0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12,
0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, '~', 0,
0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'Q', '!', 0,
0, 0, 'Z', 'S', 'A', 'W', '@', 0,
0, 'C', 'X', 'D', 'E', '$', '#', 0,
0, ' ', 'V', 'F', 'T', 'R', '%', 0,
0, 'N', 'B', 'H', 'G', 'Y', '^', 0,
0, 0, 'M', 'J', 'U', '&', '*', 0,
0, '<', 'K', 'I', 'O', ')', '(', 0,
0, '>', '?', 'L', ':', 'P', '_', 0,
0, 0, '"', 0, '{', '+', 0, 0,
0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '}', 0, '|', 0, 0,
0, 0, 0, 0, 0, 0, PS2_BACKSPACE, 0,
0, '1', 0, '4', '7', 0, 0, 0,
'0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/,
PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0,
0, 0, 0, PS2_F7 },
0
};
// no hate but I have remove this
#define BREAK 0x01
#define MODIFIER 0x02
#define SHIFT_L 0x04
#define SHIFT_R 0x08
#define ALTGR 0x10
#define SCROLL_LOCK 0x01
#define NUM_LOCK 0x02
#define CAPS_LOCK 0x04
#define LED_CONTROL 0xED
static char get_iso8859_code(void) {
static uint8_t state = 0;
uint8_t scanCode;
char character;
while (1) {
// Retrieve the scan code
scanCode = getScanCode();
if (!scanCode) return 0; // No scan code available
// Handle special cases for scan codes
if (scanCode == 0xF0) {
state |= BREAK; // Set BREAK state
} else if (scanCode == 0xE0) {
state |= MODIFIER; // Set MODIFIER state for extended keys
} else {
// Handle key release (BREAK state)
if (state & BREAK) {
if (scanCode == 0x12) {
state &= ~SHIFT_L; // Release Left Shift
} else if (scanCode == 0x59) {
state &= ~SHIFT_R; // Release Right Shift
} else if (scanCode == 0x11 && (state & MODIFIER)) {
state &= ~ALTGR; // Release AltGr
}
// Reset states and continue to next scan code
state &= ~(BREAK | MODIFIER);
continue;
}
// Handle key press events for modifiers and locks
if (scanCode == 0x12) {
state |= SHIFT_L; // Left Shift pressed
continue;
} else if (scanCode == 0x59) {
state |= SHIFT_R; // Right Shift pressed
continue;
} else if (scanCode == 0x11 && (state & MODIFIER)) {
state |= ALTGR; // AltGr pressed
} else if (scanCode == 0x58) {
capsLockOn = !capsLockOn; // Toggle Caps Lock
ledState = capsLockOn ? (ledState | CAPS_LOCK) : (ledState & ~CAPS_LOCK);
updateLEDs(ledState);
} else if (scanCode == 0x77) {
numLockOn = !numLockOn; // Toggle Num Lock
ledState = numLockOn ? (ledState | NUM_LOCK) : (ledState & ~NUM_LOCK);
updateLEDs(ledState);
} else if (scanCode == 0x7E) {
scrollLockOn = !scrollLockOn; // Toggle Scroll Lock
ledState = scrollLockOn ? (ledState | SCROLL_LOCK) : (ledState & ~SCROLL_LOCK);
updateLEDs(ledState);
}
// Process scan codes based on the current state
character = 0;
if (state & MODIFIER) {
// Handle special keys with modifier (like arrow keys)
switch (scanCode) {
case 0x70: character = PS2_INSERT; break;
case 0x6C: character = PS2_HOME; break;
case 0x7D: character = PS2_PAGEUP; break;
case 0x71: character = PS2_DELETE; break;
case 0x69: character = PS2_END; break;
case 0x7A: character = PS2_PAGEDOWN; break;
case 0x75: character = PS2_UPARROW; break;
case 0x6B: character = PS2_LEFTARROW; break;
case 0x72: character = PS2_DOWNARROW; break;
case 0x74: character = PS2_RIGHTARROW; break;
case 0x4A: character = '/'; break;
case 0x5A: character = PS2_ENTER; break;
default: break;
}
} else if ((state & ALTGR) && pgm_read_byte(keymap->uses_altgr)) {
// Handle AltGr key combinations
if (scanCode < PS2_KEYMAP_SIZE) {
character = pgm_read_byte(keymap->altgr + scanCode);
}
} else if (capsLockOn) {
// Handle Caps Lock with or without Shift keys
if (state & (SHIFT_L | SHIFT_R)) {
if (scanCode < PS2_KEYMAP_SIZE) {
character = pgm_read_byte(keymap->noshift + scanCode);
}
} else {
if (scanCode < PS2_KEYMAP_SIZE) {
character = pgm_read_byte(keymap->shift + scanCode);
}
}
} else {
// Handle regular Shift and non-Shift key states
if (state & (SHIFT_L | SHIFT_R)) {
if (scanCode < PS2_KEYMAP_SIZE) {
character = pgm_read_byte(keymap->shift + scanCode);
}
} else {
if (scanCode < PS2_KEYMAP_SIZE) {
character = pgm_read_byte(keymap->noshift + scanCode);
}
}
}
// Reset the states for the next scan code processing
state &= ~(BREAK | MODIFIER);
// Return the character if one was generated
if (character) return character;
}
}
}
bool PS2Keyboard::available() {
if (CharBuffer || UTF8next) return true;
CharBuffer = get_iso8859_code();
if (CharBuffer) return true;
return false;
}
void PS2Keyboard::clear() {
CharBuffer = 0;
UTF8next = 0;
}
uint8_t PS2Keyboard::readScanCode(void)
{
return getScanCode();
}
int PS2Keyboard::read() {
uint8_t result;
result = UTF8next;
if (result) {
UTF8next = 0;
} else {
result = CharBuffer;
if (result) {
CharBuffer = 0;
} else {
result = get_iso8859_code();
}
if (result >= 128) {
UTF8next = (result & 0x3F) | 0x80;
result = ((result >> 6) & 0x1F) | 0xC0;
}
}
if (!result) return -1;
return result;
}
int PS2Keyboard::readUnicode() {
int result;
result = CharBuffer;
if (!result) result = get_iso8859_code();
if (!result) return -1;
UTF8next = 0;
CharBuffer = 0;
return result;
}
PS2Keyboard::PS2Keyboard() {
// nothing to do here, begin() does it all
}
void PS2Keyboard::begin(uint8_t data_pin, uint8_t irq_pin, const PS2Keymap_t &map) {
uint8_t irq_num = irq_pin;
IRQPin= irq_pin;
dataPin = data_pin;
keymap = ↦
// initialize the pins
#ifdef INPUT_PULLUP
pinMode(irq_pin, INPUT_PULLUP);
pinMode(data_pin, INPUT_PULLUP);
#else
pinMode(irq_pin, INPUT);
digitalWrite(irq_pin, HIGH);
pinMode(data_pin, INPUT);
digitalWrite(data_pin, HIGH);
#endif
head = 0;
tail = 0;
irq_num = digitalPinToInterrupt(irq_pin);
if (irq_num < 255) {
attachInterrupt(irq_num, ps2interrupt, FALLING);
}
}