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[GH-970] - Merliot's wall, rocks, trees and river colliders #972

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merged 4 commits into from
Nov 4, 2024

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tvillegas98
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@tvillegas98 tvillegas98 commented Oct 30, 2024

Motivation

Merliot map has been added to our client and we're missing all its collider in the backend.

The map is inverted in our backend's client.

Captura de pantalla 2024-11-01 a la(s) 14 38 36 Mapa referencia

Closes #970

Summary of changes

How to test it?

Just play the game and check that the colliders works well (that you don't get teleported to some weird place or getting stucked).
Remember that already exists a bug where some collision resolutions have differences between backend and frontend.

Checklist

  • Tested the changes locally.
  • Reviewed the changes on GitHub, line by line.
  • This change requires new documentation.
    • Documentation has been added/updated.

@tvillegas98 tvillegas98 changed the title [GH-970] - Merliot's wall colliders [GH-970] - Merliot's wall, rocks, trees and river colliders Nov 1, 2024
@tvillegas98 tvillegas98 marked this pull request as ready for review November 1, 2024 17:37
@Nico-Sanchez Nico-Sanchez merged commit da9b4dd into main Nov 4, 2024
1 check passed
@Nico-Sanchez Nico-Sanchez deleted the add-wall-colliders branch November 4, 2024 18:26
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[FEATURE] - Add missing colliders in Merliot
3 participants