Manager for WebSocket server and clients
WebSocket client objects take a URL in their constructor, and then live through only one cycle of open/close. This may be fine for short-lived web pages that get refreshed soon enough, but for long-lived contexts such as unhosted web apps or browser extensions, it's more useful to have a client object that represents multiple incarnations of a WebSocket, makes sure it opens a new incarnation when necessary, and always sends messages through the currently connected incarnation.
The idea for Hubbie evolved from my earlier BtpSpider work, which at the time was part of the Interledgerjs project at Ripple. In its current version, I'm using it as the basis for agent-to-agent messaging in the LedgerLoops project.
Hubbie can:
- take care of reconnecting clients when the server restarts
- queue up messages until they can be sent
- be used as one or multiple WebSocket clients
- or act as a hub for in-process messaging, which is nice when are testing your multi-agent messaging, or simulating a network
- WebRTC support is planned
And when used in node, Hubbie can also:
- be configured to act as one WebSocket server, handling a simple form of client auth through the URL path
- register a TLS certificate registration for you, or run on localhost.
- act as http cross-posting peer (useful to transparently optimize the communication when both sender and receiver are servers)
See examples/localServer.js
const Hubbie = require('.');
const userCredentials = {
alice: 'psst'
};
localServer = new Hubbie();
localServer.listen({
port: 8000
});
localServer.on('peer', (eventObj) => {
if (eventObj.peerSecret === userCredentials[eventObj.peerName]) {
console.log('Accepting connection', eventObj);
localServer.send(eventObj.peerName, 'Welcome!');
return Promise.resolve(true);
} else {
console.log('Client rejected');
return Promise.resolve(false);
}
});
localServer.on('message', (peerName, msg) => {
console.log(`Server sees message from ${peerName}`, msg)
});
setTimeout(() => {
console.log('Closing server');
localServer.close();
}, 10000);
See examples/localClient.js
const Hubbie = require('.');
localClient = new Hubbie();
localClient.addClient({
peerName: 'bob', // for local reference only
peerUrl: 'ws://localhost:8000',
myName: 'alice', // for remote credentials
mySecret: 'psst' // for remote credentials
});
localClient.send('bob', 'hi there!');
localClient.on('message', (peerName, msg) => {
console.log(`Client sees message from ${peerName}`, msg)
});
setTimeout(() => {
console.log('Closing client');
localClient.close();
}, 5000);
When agents run in the same process, there is no need for them to connect over a WebSocket. Hubbie allows them to listen on a name:
const Hubbie = require('.')
const alice = new Hubbie();
alice.listen({ myName: 'alice' });
const bob = new Hubbie();
bob.listen({ myName: 'bob' });
alice.send('bob', 'Hello Bob!');
bob.on('message', (peerName, msg) => {
console.log(`Bob sees message from ${peerName}`, msg)
});
Here, instead of using a WebSocket server and a WebSocket client, both Hubbies run a http server and a http client. To send a message to the other Hubbie, they do a http post. This setup is not compatible with Hubbie#listen({ server })
, since Hubbie will not interfere with the POST handler of the existing http server you give it. So please either use Hubbie#listen({ port })
or Hubbie#listen({ tls })
instead.
The 'peer'
event will be triggered the first time a message from a new peer is received. If you don't return false
from any handler of this event, all subsequent POSTs that use that peerName
and peerSecret
in the URL will trigger a 'message'
event.
const Hubbie = require('.');
const alice = new Hubbie();
const bob = new Hubbie();
alice.listen({ port: 8081 });
bob.listen({ port: 8082 });
alice.on('peer', ({ peerName, peerSecret }) => {
if (peerName == 'bob' && peerSecret == 'boo') {
console.og('Accepting connection from Bob');
return true;
} else {
console.log('Client rejected');
return false;
}
});
bob.on('peer', ({ peerName, peerSecret }) => {
if (peerName == 'alice' && peerSecret == 'pssst') {
console.og('Accepting connection from Alice');
return true;
} else {
console.log('Client rejected');
return false;
}
});
alice.addClient({
myName: 'alice',
mySecret: 'pssst'
peerName: 'bob',
peerUrl: 'http://localhost:8082'
});
bob.addClient({
myName: 'bob',
mySecret: 'boo'
peerName: 'alice',
peerUrl: 'http://localhost:8081'
});
alice.on('message', (peerName, msg) => {
console.log(`Alice sees message from ${peerName}`, msg)
});
alice.on('message', (peerName, msg) => {
console.log(`Alice sees message from ${peerName}`, msg)
});
alice.send('bob', 'Hello Bob!');
bob.send('alice', 'Hello Alice!');
setTimeout(() => {
console.log('Closing servers');
alice.close();
bob.close();
}, 10000);
If instead of listen
you specify tls
, the server will listen for secure WebSockets on port 443.
This will not work on your laptop, or on a PaaS service like Heroku; you need a server (VPS) with
its own IPv4 address, and make sure 'ws.example.com' points to your server and DNS has propagated.
Then, SSH into your server:
Then run this node script:
const a = new Hubbie();
a.listen({ tls: 'ws.example.com' });
This is useful if you want to get rid of previously registered in-memory channels without ending the node process:
afterEach(function () {
Hubbie.unregisterNames();
});