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timeline trigger changed execution order
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Percevent13 committed Aug 16, 2024
1 parent 9dffc0d commit 77a5476
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Showing 2 changed files with 3 additions and 2 deletions.
3 changes: 2 additions & 1 deletion Runtime/Listeners/TimelineTriggerEventListener.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
/// </summary>
namespace jeanf.EventSystem
{
[System.Serializable, DefaultExecutionOrder(-1)]
[System.Serializable]
public class TimelineBoolEvent : UnityEvent<PlayableAsset, bool>
{

Expand All @@ -17,6 +17,7 @@ public class TimelineBoolEvent : UnityEvent<PlayableAsset, bool>
/// <summary>
/// A flexible handler for int events in the form of a MonoBehaviour. Responses can be connected directly from the Unity Inspector.
/// </summary>
[DefaultExecutionOrder(-1)]
public class TimelineTriggerEventListener : MonoBehaviour, IDebugBehaviour
{
public bool isDebug
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "fr.jeanf.eventsystem",
"version": "0.1.110",
"version": "0.1.111",
"displayName": "Event System",
"description": "This package contains a basic Event System based on Scriptable Objects as communication medium",
"unity": "2021.3",
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