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Perlin Noise Implementation for 2D Games With C#

This Project is a implementation of Perlin Noise in C# only for 2D games. Generates maps with edges that make sense for your sprites, like sand close to water. How can you see in examples.

How to Run

It's just a Monogame project using NetCore3.1, run as you would with any NetCore project.

nuget restore
cd PerlinNoiseMonogame.DesktopGL
netcore build
dotnet bin/Debug/netcoreapp3.0/PerlinNoiseMonogame.DesktopGL.dll

Usage

Inside perlin folder has all implementation itself, you can use only perlin folder in your project.

Samples

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

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