This plugin allows you to build Unreal Engine projects in TeamCity.
- Automatically detect Unreal Engine installed on build agents
- Dedicated runner that covers the most common use cases:
- Execute the
BuildCookRun
command to perform all stages of the build process. - Utilize custom BuildGraph scripts.
- Launch automation tests.
- Execute the
- Automation test reporting
- UGS metadata server integration
For details on usage, please refer to USAGE.md.
You can download the plugin from the marketplace. Installation instructions are available here.
We highly value user feedback and encourage you to share your experience and suggestions. You can contribute by sending a Pull Request, opening an issue on GitHub, or reaching out via YouTrack.
- Docker
- Amazon JDK 11
- Clone the repo
- Setup local git hooks
git config core.hooksPath .githooks
- Build the project using Gradle
./gradlew build