Releases: lexogrine/hud-manager
Releases · lexogrine/hud-manager
4.14.4
- Issue where HUD Overlay appeared below the game should now happen less frequently
- "Bring to Top" option was added in tray HUD's icon's context menu to re-validate HUD's priority
4.14.3
- Added Auto Half Time Switch - enabled by default, it should make team names / logos switch automatically & immediately after halfs.
4.14.2
- Added
/api/scout
endpoint for reading and setting Scout Modules through GET and POST requests
4.14.1
- Added keybinds for toggling Scout AI modules: Alt + K for Vision, Alt + I for Cinematic and Alt + O for Predict
- Added option to enable Manual Takeover for Vision and Cinematic
- Manual Takeover in Scout Vision will toggle off Vision completely, until toggled on by user
- Manual Takeover in Scout Cinematic will toggle off currently running campath, and won't run any more campaths during this round. It will start playing campaths at the beginning of the next round
4.14.0
- Added auto-updater for League of Legends Addon
- League of Legends Addon updated to read Scoreboard and Timers data, with both features coming back to LoL Premium HUD, as well as the dragon list
- Added ability to sync League of Legends data between computers running LHM
- Improved loading times on media re-loads
4.13.1
- Fixed latency issue happening due to incorrect caching of some of the HUDs
- Fixed launch parameters not being applied
- Improved auto-switch behaviour
- Change Apex default port to 7778
4.13.0
- Fixed Scout Vision and Predict sometimes stopping working when changing maps.
- Fixed Scout Predict not working when toggled as the sole module
- Fixed GSI events not firing properly in the addons
- Preinstalled HLAE is now the default way to launch CS2 using Killfeed / Tools option
- Cleaned up legacy UI buttons
4.12.2
- Fixed crash after clean installations
4.12.1
- Fixed issue with CS2 not launching with Killfeed option toggled off
4.12.0
- Added Scout AI Cinematic - Next evolution step in the way to show how the game is played: completetly automated campaths for the beginning of the rounds.
- Improved Scout AI Vision - Current neural networks were expanded and improved with bigger datasets and additional mathematical models to improve geometrical understanding of the map
- Improved Scout AI Predict - Prediction accuracy has improved thanks to inclusion of more in-depth game parameters
- Improved Scout AI UI to better accomodate improved functionalities