Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

input bindings are broken (with some gamepads?) unless input_bind_hold = "0" #15969

Closed
l3iggs opened this issue Dec 1, 2023 · 2 comments · Fixed by #16256
Closed

input bindings are broken (with some gamepads?) unless input_bind_hold = "0" #15969

l3iggs opened this issue Dec 1, 2023 · 2 comments · Fixed by #16256

Comments

@l3iggs
Copy link
Contributor

l3iggs commented Dec 1, 2023

Hi, I couldn't bind buttons on my gamepad unless I changed an obscure cfg file setting to

input_bind_hold = "0"

tested with a USB connected google stadia controller.

Here's a link to some chat about it in discord:
https://discord.com/channels/184109094070779904/469974542299955210/1180183172391112858

@hizzlekizzle
Copy link
Contributor

hizzlekizzle commented Dec 1, 2023

I think @sonninnos moved the default hold to 0 in nightly builds (FAKEDIT: ah, here we go) but I'm not sure if this is an end-solution to it or not, so this issue is helpful for tracking that.

@l3iggs
Copy link
Contributor Author

l3iggs commented Dec 1, 2023

I should have mentioned the issue is here for me on arch linux package version 1.16.0.3-1

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants