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big reorganization of handheld and presets (#659)
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* big reorganization of handheld and presets

* replace edge-blended-240hz-bfi with blurbusters and lottes' crt-beam-simulator

* whoops, forgot to track the new shader
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hunterk authored Dec 24, 2024
1 parent 0e2513d commit 0086d9b
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Showing 86 changed files with 994 additions and 652 deletions.
17 changes: 0 additions & 17 deletions handheld/SwitchOLED-color.slangp

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11 changes: 0 additions & 11 deletions handheld/bandlimit-pixel-gba-color.slangp

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shaders = 1

shader0 = shaders/color/NSO-gba-color.slang
shader0 = ../shaders/color/NSO-gba-color.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
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@@ -1,6 +1,6 @@
shaders = 1

shader0 = shaders/color/NSO-gbc-color.slang
shader0 = ../shaders/color/NSO-gbc-color.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
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shaders = 2

shader0 = shaders/color/lut/GBC-LUT.slang
shader0 = ../../reshade/shaders/LUT/multiLUT.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = shaders/color/gbc-color.slang
shader1 = ../shaders/color/SwitchOLED-color.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0

textures = SamplerLUT1;SamplerLUT2

SamplerLUT1 = shaders/color/lut/gbc-grey1.png
SamplerLUT1 = ../../reshade/shaders/LUT/64.png
SamplerLUT1_linear = true
SamplerLUT2 = shaders/color/lut/gbc-grey2.png
SamplerLUT2 = ../shaders/color/lut/psp-grey1.png
SamplerLUT2_linear = true
LUT_selector_param = "2"
17 changes: 17 additions & 0 deletions handheld/color-mod/dslite-color.slangp
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shaders = 2

shader0 = ../../reshade/shaders/LUT/multiLUT.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = ../shaders/color/dslite-color.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0

textures = SamplerLUT1;SamplerLUT2

SamplerLUT1 = ../../reshade/shaders/LUT/64.png
SamplerLUT1_linear = true
SamplerLUT2 = ../shaders/color/lut/dslite-grey.png
SamplerLUT2_linear = true
17 changes: 17 additions & 0 deletions handheld/color-mod/gbMicro-color.slangp
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shaders = 2

shader0 = ../shaders/color/lut/GBM-LUT.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = ../shaders/color/gbMicro-color.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0

textures = SamplerLUT1;SamplerLUT2

SamplerLUT1 = ../../reshade/shaders/LUT/64.png
SamplerLUT1_linear = true
SamplerLUT2 = ../shaders/color/lut/gbamicro-grey.png
SamplerLUT2_linear = true
17 changes: 17 additions & 0 deletions handheld/color-mod/gba-color.slangp
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shaders = 2

shader0 = ../shaders/color/lut/GBA-LUT.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = ../shaders/color/gba-color.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0

textures = SamplerLUT1;SamplerLUT2

SamplerLUT1 = ../shaders/color/lut/gba-grey1.png
SamplerLUT1_linear = true
SamplerLUT2 = ../shaders/color/lut/gba-grey2.png
SamplerLUT2_linear = true
18 changes: 18 additions & 0 deletions handheld/color-mod/gbc-color.slangp
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shaders = 2

shader0 = ../shaders/color/lut/GBC-LUT.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = ../shaders/color/gbc-color.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0

textures = SamplerLUT1;SamplerLUT2

SamplerLUT1 = ../shaders/color/lut/gbc-grey1.png
SamplerLUT1_linear = true
SamplerLUT2 = ../shaders/color/lut/gbc-grey2.png
SamplerLUT2_linear = true
LUT_selector_param = "2"
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@@ -1,6 +1,6 @@
shaders = 1

shader0 = shaders/color/gbc-gambatte-color.slang
shader0 = ../shaders/color/gbc-gambatte-color.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
17 changes: 17 additions & 0 deletions handheld/color-mod/nds-color.slangp
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shaders = 2

shader0 = ../../reshade/shaders/LUT/multiLUT.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = ../shaders/color/nds-color.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0

textures = SamplerLUT1;SamplerLUT2

SamplerLUT1 = ../../reshade/shaders/LUT/64.png
SamplerLUT1_linear = true
SamplerLUT2 = ../shaders/color/lut/nds-grey.png
SamplerLUT2_linear = true
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@@ -1,6 +1,6 @@
shaders = 1

shader0 = shaders/color/palm-color.slang
shader0 = ../shaders/color/palm-color.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
17 changes: 17 additions & 0 deletions handheld/color-mod/psp-color.slangp
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shaders = 2

shader0 = ../../reshade/shaders/LUT/multiLUT.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = ../shaders/color/psp-color.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0

textures = SamplerLUT1;SamplerLUT2

SamplerLUT1 = ../shaders/color/lut/psp-grey1.png
SamplerLUT1_linear = true
SamplerLUT2 = ../shaders/color/lut/psp-grey2.png
SamplerLUT2_linear = true
17 changes: 17 additions & 0 deletions handheld/color-mod/sp101-color.slangp
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shaders = 2

shader0 = ../../reshade/shaders/LUT/multiLUT.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = ../shaders/color/sp101-color.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0

textures = SamplerLUT1;SamplerLUT2

SamplerLUT1 = ../../reshade/shaders/LUT/64.png
SamplerLUT1_linear = true
SamplerLUT2 = ../shaders/color/lut/sp101-grey.png
SamplerLUT2_linear = true
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@@ -1,13 +1,13 @@
shaders = 2

shader0 = shaders/color/vba-color.slang
shader0 = ../shaders/color/vba-color.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = ../misc/shaders/image-adjustment.slang
shader1 = ../../misc/shaders/image-adjustment.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0

ia_luminance = 0.75
ia_bright_boost = 0.15
ia_bright_boost = 0.15
17 changes: 0 additions & 17 deletions handheld/dslite-color.slangp

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17 changes: 0 additions & 17 deletions handheld/gbMicro-color.slangp

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17 changes: 0 additions & 17 deletions handheld/gba-color.slangp

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17 changes: 0 additions & 17 deletions handheld/nds-color.slangp

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17 changes: 0 additions & 17 deletions handheld/psp-color.slangp

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9 changes: 0 additions & 9 deletions handheld/retro-v2-nds-color.slangp

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9 changes: 0 additions & 9 deletions handheld/retro-v3-nds-color.slangp

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17 changes: 0 additions & 17 deletions handheld/sp101-color.slangp

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@@ -1,26 +1,26 @@
shaders = 5

shader0 = ../stock.slang
shader0 = ../../stock.slang
scale_x0 = "640.0"
scale_type_x0 = absolute
alias0 = artifact_colors_refpass

shader1 = ../ntsc/shaders/artifact-colors/artifact-colors0.slang
shader1 = ../../ntsc/shaders/artifact-colors/artifact-colors0.slang
scale1 = 1.0
scale_type1 = source
filter_linear1 = false
alias1 = Pass1

shader2 = ../ntsc/shaders/artifact-colors/artifact-colors1.slang
shader2 = ../../ntsc/shaders/artifact-colors/artifact-colors1.slang
scale2 = 1.0
scale_type2 = source
filter_linear2 = false
alias2 = Pass2
float_framebuffer2 = true

shader3 = ../ntsc/shaders/artifact-colors/artifact-colors2.slang
shader3 = ../../ntsc/shaders/artifact-colors/artifact-colors2.slang
scale3 = 1.0
scale_type3 = source
filter_linear3 = false

shader4 = ../crt/shaders/crt-lottes.slang
shader4 = ../../crt/shaders/crt-lottes.slang
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