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Update version value
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lilxyzw committed Sep 10, 2022
1 parent 459240a commit 5023265
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2 changes: 1 addition & 1 deletion Assets/lilToon/CHANGELOG.md
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Expand Up @@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [1.3.6] - 2022-09-xx
## [1.3.6] - 2022-09-10
### Fixed
- Fixed shader property stringification bug
- Fixed UV for reflection shader
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2 changes: 1 addition & 1 deletion Assets/lilToon/CHANGELOG_JP.md
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Expand Up @@ -4,7 +4,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [1.3.6] - 2022-09-xx
## [1.3.6] - 2022-09-10
### 修正
- シェーダープロパティの文字列化のバグを修正
- 屈折シェーダーのUVを修正
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4 changes: 2 additions & 2 deletions Assets/lilToon/Editor/lilConstants.cs
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Expand Up @@ -6,8 +6,8 @@ namespace lilToon
{
public class lilConstants
{
public const string currentVersionName = "1.3.5";
public const int currentVersionValue = 31;
public const string currentVersionName = "1.3.6";
public const int currentVersionValue = 32;

internal const string boothURL = "https://lilxyzw.booth.pm/";
internal const string githubURL = "https://github.com/lilxyzw/lilToon";
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2 changes: 1 addition & 1 deletion Assets/lilToon/README.md
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@@ -1,5 +1,5 @@
# lilToon
Version 1.3.5
Version 1.3.6

# Overview
This shader is developed for services using avatars (VRChat, etc.) and has the following features.
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4 changes: 2 additions & 2 deletions Assets/lilToon/README_JP.md
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@@ -1,5 +1,5 @@
# lilToon
Version 1.3.5
Version 1.3.6

# 概要
アバターを用いたサービス(VRChat等)向けに開発したシェーダーで以下のような特徴があります。
Expand All @@ -11,7 +11,7 @@ Version 1.3.5

# 対応状況
Unityバージョン
- Unity 2018 - Unity 2022.1
- Unity 2018 - Unity 2022.2

動作確認環境
- Unity 2018.1.0f2 (Built-in RP)
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts.shader
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Expand Up @@ -474,7 +474,7 @@ Shader "lilToon"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_cutout.shader
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Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonCutout"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_cutout_o.shader
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Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonCutoutOutline"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_cutout_oo.shader
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Expand Up @@ -474,7 +474,7 @@ Shader "_lil/[Optional] lilToonOutlineOnlyCutout"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_fakeshadow.shader
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Expand Up @@ -53,7 +53,7 @@ Shader "_lil/[Optional] lilToonFakeShadow"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32
}

SubShader
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_fur.shader
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Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonFur"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_fur_cutout.shader
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonFurCutout"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_fur_two.shader
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Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonFurTwoPass"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_furonly.shader
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Expand Up @@ -474,7 +474,7 @@ Shader "_lil/[Optional] lilToonFurOnlyTransparent"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_furonly_cutout.shader
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@ Shader "_lil/[Optional] lilToonFurOnlyCutout"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_furonly_two.shader
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@ Shader "_lil/[Optional] lilToonFurOnlyTwoPass"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_gem.shader
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Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonGem"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_o.shader
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Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonOutline"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_onetrans.shader
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Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonOnePassTransparent"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_onetrans_o.shader
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonOnePassTransparentOutline"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_oo.shader
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@ Shader "_lil/[Optional] lilToonOutlineOnly"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_overlay.shader
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@ Shader "_lil/[Optional] lilToonOverlay"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_overlay_one.shader
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@ Shader "_lil/[Optional] lilToonOverlayOnePass"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_ref.shader
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonRefraction"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_ref_blur.shader
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonRefractionBlur"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_tess.shader
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonTessellation"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_tess_cutout.shader
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonTessellationCutout"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_tess_cutout_o.shader
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonTessellationCutoutOutline"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_tess_o.shader
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonTessellationOutline"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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2 changes: 1 addition & 1 deletion Assets/lilToon/Shader/lts_tess_onetrans.shader
Original file line number Diff line number Diff line change
Expand Up @@ -474,7 +474,7 @@ Shader "Hidden/lilToonTessellationOnePassTransparent"
[HideInInspector] _BaseColor ("Color", Color) = (1,1,1,1)
[HideInInspector] _BaseMap ("Texture", 2D) = "white" {}
[HideInInspector] _BaseColorMap ("Texture", 2D) = "white" {}
[HideInInspector] _lilToonVersion ("Version", Int) = 31
[HideInInspector] _lilToonVersion ("Version", Int) = 32

//----------------------------------------------------------------------------------------------------------------------
// Advanced
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