Releases
1.4.0
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Changelog
Added
Mask by vertex id
Dither
Alpha replacement for main color 2nd/3rd
Property search
UV settings to AudioLink mask
Rim light for distance fade
Fixed
Fixed lilToonMulti convert
Fixed editor error in lilToonLite
Fixed scan when animations and materials are sub-assets
Changed to detect VRCSDK3 using Version Defines
Fixed locking settings when using UPM
Fixed save directory for presets when imported with UPM
Fixed emission not working properly
Fixed UV not being clamped when texture is not set for main color 2nd/3rd
Fixed unable to get the correct version of SLZURP
Worked around an issue that conflicted with URP's variant reduction feature
Fixed possible shader error when setting alpha mask to replace mode
Fixed script error in Unity 2018
Fixed bounds becoming too large with Fix Lighting
Fixed _Color
to be clamped in MToon conversion
Fixed incorrect depth output when Disable in VR
is on
Changed
Moved csc.rsp to the same directory as asmdef
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