Releases: linebender/vello
v0.4.0
This release has an MSRV of 1.82.
Highlights
As part of an initiative to improve color handling across the ecosystem (and especially within Linebender crates), Vello is now using the new color
crate.
This is the first step towards providing richer color functionality, better handling of color interpolation, and more.
This release intentionally uses wgpu
23.0.1 rather than 24.0.0 so that it can match the version used in Bevy 0.15.
Changed
- Breaking: Updated
wgpu
to 23.0.1 (#735, #743 by @waywardmonkeys) - Breaking: Updated to new
peniko
andcolor
is now used for all colors (#742 by @waywardmonkeys) - Breaking: As part of the update to
color
, the byte order ofvello_encoding::DrawColor
is changed (#758 by @waywardmonkeys, #796 by @tomcur). - Breaking: The
full
feature is no longer present as the full pipeline is now always built (#754 by @waywardmonkeys) - The
r8
permutation of the shaders is no longer available (#756 by @waywardmonkeys) - Breaking: The
buffer_labels
feature is no longer present as the labels are always configured (#757 by @waywardmonkeys) - Breaking: Use a type alias for
i16
rather thanskrifa::NormalizedCoord
in the public API (#747 by @nicoburns)
Fixed
- Offset in image rendering, and sampling outside correct atlas area (#722 by @dfrg)
- Inference conflict when using Kurbo's
schemars
feature (#733 by @ratmice) - Detection of PNG format bitmap fonts, primarily for Apple systems (#740 by @LaurenzV)
- Support image extend modes, nearest-neighbor sampling and alpha (#766 by @dfrg)
- Correct vertical offset for Apple Color Emoji (#792 by @dfrg)
New Contributors
This release also coincides with the release of v0.4.0 of Vello Shaders and Vello Encoding.
Full Changelog: v0.3.0...v0.4.0
Vello 0.3.0
Vello v0.3.0 is here!
Highlights
- Support for most Emoji (#615, #641 by @DJMcNab)
- GPU Friendly Stroke Expansion, which documents key parts of how Vello works, was released (by @raphlinus, @armansito)
- Blurred rounded rectangles are now supported, which can be used for box shadows (#665 by @msiglreith)
- Vello is no longer considered experimental 🎉 (#691 by @waywardmonkeys)
Note that Vello is still an alpha, but we believe that the direction has been proven.
Read the changelog for full details.
This release also coincides with the release of v0.3.0 of Vello Shaders and Vello Encoding.
Vello 0.2.1
Vello v0.2.1 is here!
This release is a patch to resolve #291, which is a crash when attempting to render an empty scene. We now also require wgpu v0.20.1, as wgpu 0.20.0 was yanked.
Read the changelog for full details.
This release also coincides with the release of v0.2.1 of Vello Shaders and Vello Encoding.
Vello 0.2.0
Vello v0.2.0 is here!
This release collects the last three months of improvements. The performance is better, especially during startup. We increased the draw object limit and Vello is now more robust so it can handle more edge cases. The Vello shaders are now split into its own crate in vello_shaders
. The glyph support has improved. We now require wgpu
v0.20. Read the changelog for more details.
This release also coincides with the release of v0.2.0 of Vello Shaders and Vello Encoding.
Vello 0.1.0
We are proud to announce that after years of development we have released v0.1.0 of Vello!
This is alpha-quality software. There are plenty of known and unknown issues, and we expect to continue very active development.