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Added patch file for BlueDog Design Bureau
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 Fixed missing texture on the wide angle camera
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linuxgurugamer committed Mar 15, 2019
1 parent ceadd32 commit 2aea0da
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Showing 8 changed files with 28 additions and 11 deletions.
3 changes: 3 additions & 0 deletions Changelog.txt
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Expand Up @@ -91,3 +91,6 @@
Removed FINAL from patches
Added RPM as a dependency for the patch to run at all to prevent warnings about the missing partmodule if RPM is not installed.

0.1.11
Added patch file for BlueDog Design Bureau
Fixed missing texture on the wide angle camera
4 changes: 2 additions & 2 deletions GameData/HullCameraVDS/HullcamVDSContinued.version
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Expand Up @@ -9,8 +9,8 @@
"VERSION": {
"MAJOR": 0,
"MINOR": 1,
"PATCH": 10,
"BUILD": 2
"PATCH": 11,
"BUILD": 0
},
"KSP_VERSION": {
"MAJOR": 1,
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14 changes: 14 additions & 0 deletions GameData/HullCameraVDS/MM_Scripts/BDB_Patch.cfg
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@@ -0,0 +1,14 @@
@PART[bluedog_agenaNoseCone|bluedog_agenaPort|bluedog_MOL_DockingPort|bluedog_Apollo_Block2_ActiveDockingMechanism|bluedog_Apollo_Block2_PassiveDockingMechanism|bluedog_CXA_APAS_A_L04F|bluedog_CXA_APAS_P]
{
MODULE
{
name = MuMechModuleHullCameraZoom
cameraName = NavCam
cameraForward = 0, 1, 0
cameraUp = 0, 0, -1
cameraPosition = 0, 0, 0
cameraFoVMax = 60
cameraFoVMin = 60
cameraMode = 1
}
}
2 changes: 1 addition & 1 deletion GameData/HullCameraVDS/Parts/hc_wideangle/part.cfg
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Expand Up @@ -7,7 +7,7 @@ PART

// --- asset parameters ---
mesh = hc_wideangle.mu
texture = model000
// texture = model000
scale = 3

// --- node definitions ---
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2 changes: 1 addition & 1 deletion HullCamera/AssemblyVersion.cs
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Expand Up @@ -10,4 +10,4 @@

using System.Reflection;

[assembly: AssemblyVersion("0.1.10.2")]
[assembly: AssemblyVersion("0.1.11.0")]
8 changes: 4 additions & 4 deletions HullCamera/HullCamera.csproj
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Expand Up @@ -116,20 +116,20 @@ set textTemplatingPath="%25ProgramFiles(x86)%25\Microsoft Visual Studio\2017\Com
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.5.1_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>R:\KSP_1.6.1_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="KSPAssets, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.5.1_dev\KSP_x64_Data\Managed\KSPAssets.dll</HintPath>
<HintPath>R:\KSP_1.6.1_dev\KSP_x64_Data\Managed\KSPAssets.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.5.1_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>R:\KSP_1.6.1_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>R:\KSP_1.5.1_dev\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>R:\KSP_1.6.1_dev\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
4 changes: 2 additions & 2 deletions HullcamVDSContinued.version
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Expand Up @@ -9,8 +9,8 @@
"VERSION": {
"MAJOR": 0,
"MINOR": 1,
"PATCH": 10,
"BUILD": 2
"PATCH": 11,
"BUILD": 0
},
"KSP_VERSION": {
"MAJOR": 1,
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2 changes: 1 addition & 1 deletion deploy.bat
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Expand Up @@ -7,7 +7,7 @@ rem GAMEDATA is the name of the local GameData
rem VERSIONFILE is the name of the version file, usually the same as GAMEDATA,
rem but not always

set H=R:\KSP_1.5.1_dev
set H=R:\KSP_1.6.1_dev
set GAMEDIR=HullCameraVDS
set GAMEDATA="GameData\"
set VERSIONFILE=%GAMEDIR%.version
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