Orebfuscator for CB 1.12
NOTICE: Each release can contain configuration changes. When updating, always check https://github.com/lishid/Orebfuscator/wiki/Configuration-File for more latest details.
Release notes
Sponsored by DevotedMC @ play.devotedmc.com (Join us!) we are proud to offer a release of Orebfuscator compatible with CraftBukkit/Spigot for Minecraft version 1.9 through 1.12.
Note: This release requires ProtocolLib 4.0.2 build 293 or later to work with 1.10/1.11, and you must be using 4.3.0 or newer for 1.12.
This release has no compatibility with unlisted versions of Minecraft, it will only work with version 1.9.x, 1.10.x, 1.11.x, 1.12 of CraftBukkit compatible servers. For 1.8, use Orebfuscator 3.0.6 (see releases for pre-builds).
This was compiled using Java 8.
Warning Not every possible configuration has been tested at scale, and issues may remain. Please, please, open a new issue with as many details as you can provide if you encounter a problem.
New Features / Fixes
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: DevotedMC#16
Known Issues
- The new Gaze proximity hiding may introduce some additional lag. If it does, you can simply turn it off, however, please forward timings to us so we can improve it. For our use case it seemed to improve performance, and also makes it significantly harder for x-ray users to find chests and other proximity hid items.
No scheduled future release; next release will be a roundup of any bugs found and fixed.
We will continue to test the various engine modes and configurations, but we covet your input as well.
Unknowns
Good news! We've had some "at-scale" with over 100 people online simultaneously. I'm pleased to report that after fixing some performance issues in 4.1.10, Orebfuscator consumes less then 0.05% of tick time with 100+ players on a fairly modest server machine. You cannot beat that kind of performance, with this feature set, at that kind of load.
That said, if you run a larger server (100+ players), we'd be especially grateful if you could share your timings report with us.