fix: query GL_MAX_SAMPLES before setting multisampling hint #6
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name: Build | |
on: [push, pull_request] | |
jobs: | |
build: | |
name: build-${{ matrix.os }} | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
os: [windows-latest, macos-latest, ubuntu-latest] | |
steps: | |
- name: Clone repository | |
uses: actions/checkout@v2 | |
with: | |
submodules: recursive | |
- name: Setup .NET Core SDK ${{ matrix.dotnet-version }} | |
uses: actions/setup-dotnet@v1 | |
with: | |
dotnet-version: '6.0.x' | |
- name: Setup .NET Core SDK ${{ matrix.dotnet-version }} | |
uses: actions/setup-dotnet@v1 | |
with: | |
dotnet-version: '7.0.x' | |
- name: Setup Java | |
uses: actions/setup-java@v2 | |
with: | |
distribution: 'microsoft' | |
java-version: '11' | |
- name: Disable annotations | |
run: echo "::remove-matcher owner=csc::" | |
- name: Restore dotnet tools | |
run: dotnet tool restore | |
- name: Install required workloads | |
run: | | |
if [ "$RUNNER_OS" == "Linux" ]; then | |
echo "MICROSOFT SUPPORT ANDROID WORKLOAD ON LINUX PLZZZ!" | |
elif [ "$RUNNER_OS" == "Windows" ]; then | |
dotnet.exe workload install android ios macos | |
else | |
dotnet workload install android ios macos | |
fi | |
shell: bash | |
- name: Run build.cake | |
run: dotnet cake build.cake | |
env: | |
GITHUB_ACTIONS: true | |
- name: Package nuget artifacts | |
uses: actions/upload-artifact@main | |
with: | |
name: nuget-${{ matrix.os }} | |
path: | | |
Artifacts/NuGet/*.nupkg | |
if-no-files-found: error | |
- name: Package Visual Studio extension artifact | |
if: runner.os == 'Windows' | |
uses: actions/upload-artifact@main | |
with: | |
name: Visual Studio Extension | |
path: | | |
Artifacts/MonoGame.Templates.VSExtension/*.vsix | |
if-no-files-found: error | |
deploy: | |
name: deploy | |
runs-on: ubuntu-latest | |
permissions: | |
packages: write | |
contents: write | |
needs: [ build ] | |
if: ${{ github.event_name == 'push' }} | |
steps: | |
- name: Download NuGet artifacts from Windows | |
uses: actions/download-artifact@v3 | |
with: | |
name: nuget-windows-latest | |
path: nuget-windows | |
- name: Download NuGet artifacts from macOS | |
uses: actions/download-artifact@v3 | |
with: | |
name: nuget-macos-latest | |
path: nuget-macos | |
- name: Download NuGet artifacts from Ubuntu | |
uses: actions/download-artifact@v3 | |
with: | |
name: nuget-ubuntu-latest | |
path: nuget-ubuntu | |
- name: Move NuGet packages to one folder | |
run: mkdir nuget && cp -Rf nuget-windows/. nuget && cp -Rf nuget-macos/. nuget && cp -Rf nuget-ubuntu/. nuget | |
- name: Push packages | |
run: dotnet nuget push nuget/*.nupkg --source https://nuget.pkg.github.com/$GITHUB_REPOSITORY_OWNER/index.json --api-key ${GITHUB_TOKEN} | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
- name: Download VS extension | |
uses: actions/download-artifact@v3 | |
with: | |
name: Visual Studio Extension | |
path: extension-win | |
- name: Make a release | |
uses: ncipollo/release-action@v1 | |
with: | |
name: 'MonoGame ${{ github.ref_name }}' | |
body: 'This is the official MonoGame ${{ github.ref_name }} release source code and Visual Studio 2022 extensions for installing templates.' | |
tag: ${{ github.ref_name }} | |
draft: true | |
allowUpdates: true | |
removeArtifacts: true | |
artifacts: "**/*.vsix,nuget/*.nupkg" | |
token: ${{ secrets.GITHUB_TOKEN }} | |
if: github.ref_type == 'tag' | |