Skip to content

Commit

Permalink
Remove separators (#125)
Browse files Browse the repository at this point in the history
  • Loading branch information
pStyl3 authored Jun 23, 2024
1 parent 6806269 commit b133cc1
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions docs/help/Changing-Plugin-Types-In-Starfield.html
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,8 @@

<ul>
<li><code>Full Master</code> are standard <code>ESMs</code>.</li>
<li><code>Medium Master</code> use the load order slot <code>FD</code> and allow 65.535 records each in up to 256 plugins.</li>
<li><code>Small Master</code> use the load order slot <code>FE</code> and allow 4.095 records each in up to 4.096 plugins. These plugins are what was previously known as <code>Light</code> masters.</li>
<li><code>Medium Master</code> use the load order slot <code>FD</code> and allow 65535 records each in up to 256 plugins.</li>
<li><code>Small Master</code> use the load order slot <code>FE</code> and allow 4095 records each in up to 4096 plugins. These plugins are what was previously known as <code>Light</code> masters.</li>
</ul>

<p>While this new system allows for more variety in the mod creation process, changing the format of a released and published mod is not supported by Bethesda. In fact, it has been found that changing the master type through an update will break other mods, that use your plugin as a master.</p>
Expand Down

0 comments on commit b133cc1

Please sign in to comment.