2024.12
Change Log:
-
Artisan Benches: Anvil: racial items can be crafted only by player of the same race. Closes #1852
-
Update book tooltip with book title on book use
-
Exterior:
- add vase with handles. Relates to 1870
- add vase without handles. Closes #1870
-
New bow and throwing system - Lord Archery:
- Add new throwing engine:
- Damage is based on projectile speed and base damage
- Projectile speed differs with the bow and crossbow
- Projectiles to shoot are detected in all of player's main inventory
- New throwing axes (steel, bronze, galvorn, mithril):
- Hold RMB or touchscreen to charge
- Release to throw
- New bows:
- Hold RMB or touchscreen to charge
- Release to shoot
- New crossbows:
- Hold RMB or touchscreen to charge
- Release won't trigger shooting
- When fully charged click RMB or short-hold touchscreen to shoot
- New arrows:
- Flint Arrow
- Bronze Arrow
- Galvorn Arrow
- New bolts:
- Bronze Bolt
- Galvorn Bolt
- New sound effects for projectiles, bows and crossbows
- Mobs are now using new projectiles, bows and crossbows
- Balrog, Nazgul and Witch King projectiles:
- explode on collision
- Balrog projectile deals fire damage on player or entity hit
- Nazgul and Witch King projectiles deal soul damage on player or entity hit
- Add new throwing engine:
-
Textures:
-
Technical:
- Remove
lord_bows
mod. - Remove mods: Arrows, Throwing, Lottthrowing (closes #921)
- Turn off deployments. (for new server move)
- Craft System: ability to know recipe while
minetest.get_craft_result()
. Relates to #1852 - Add races names constants. Relates to #1852
- Translations:
protector_lott
. Related to #328 (#1871) - Lord Archery: Base: extract mods from branch (it was PR #1772 in
dev
). Relates to #1773 - Lord Archery: Mobs-archers: add hitter:is_player() check
- Lord Archery: Changed Processing, so a projectile is taken before charging
- Lord Archery: Archery item (bow or crossbow) now preserves a loaded projectile
- Lord Archery: Changed speed and damage calculation formulas so it makes more sense
- Lord Archery: Add 3 stages for crossbows (closes #1862)
- Lord Archery: Move api for (cross-)bow registration to archery
- Lord Archery: Add bows and crossbows (closes #1861, #1858)
- Lord Archery: Move the archery mods out of _experimental (closes #1774, #1775)
- Lord Archery: Added stable support for Throwable (closes #1866)
- Lord Archery: Add new throwing axes (closes #1867, #1868)
- Lord Archery: Move all arrows, bows etc. to the new archery engine (closes #1523, #1863)
- Lord Archery: Mobs are now using new archery engine
- Lord Archery: Fire ball and dark ball now explode on collision
- Lord Archery: Add crafts
- Lord Archery: Mobs are now aggroed on hit (closes #1874)
- Lord Archery: Add localization
- Remove