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2024.12

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@Doloment Doloment released this 31 Dec 00:06
· 85 commits to dev since this release

Change Log:

  • Artisan Benches: Anvil: racial items can be crafted only by player of the same race. Closes #1852

  • Update book tooltip with book title on book use

  • Exterior:

    • add vase with handles. Relates to 1870
    • add vase without handles. Closes #1870
  • New bow and throwing system - Lord Archery:

    • Add new throwing engine:
      • Damage is based on projectile speed and base damage
      • Projectile speed differs with the bow and crossbow
      • Projectiles to shoot are detected in all of player's main inventory
    • New throwing axes (steel, bronze, galvorn, mithril):
      • Hold RMB or touchscreen to charge
      • Release to throw
    • New bows:
      • Hold RMB or touchscreen to charge
      • Release to shoot
    • New crossbows:
      • Hold RMB or touchscreen to charge
      • Release won't trigger shooting
      • When fully charged click RMB or short-hold touchscreen to shoot
    • New arrows:
      • Flint Arrow
      • Bronze Arrow
      • Galvorn Arrow
    • New bolts:
      • Bronze Bolt
      • Galvorn Bolt
    • New sound effects for projectiles, bows and crossbows
    • Mobs are now using new projectiles, bows and crossbows
    • Balrog, Nazgul and Witch King projectiles:
      • explode on collision
      • Balrog projectile deals fire damage on player or entity hit
      • Nazgul and Witch King projectiles deal soul damage on player or entity hit
  • Textures:

    • Change palantir texture. Update model uv. Closes #795
    • Update tools textures (closes #1877)
  • Technical:

    • Remove lord_bows mod.
    • Remove mods: Arrows, Throwing, Lottthrowing (closes #921)
    • Turn off deployments. (for new server move)
    • Craft System: ability to know recipe while minetest.get_craft_result(). Relates to #1852
    • Add races names constants. Relates to #1852
    • Translations: protector_lott. Related to #328 (#1871)
    • Lord Archery: Base: extract mods from branch (it was PR #1772 in dev). Relates to #1773
    • Lord Archery: Mobs-archers: add hitter:is_player() check
    • Lord Archery: Changed Processing, so a projectile is taken before charging
    • Lord Archery: Archery item (bow or crossbow) now preserves a loaded projectile
    • Lord Archery: Changed speed and damage calculation formulas so it makes more sense
    • Lord Archery: Add 3 stages for crossbows (closes #1862)
    • Lord Archery: Move api for (cross-)bow registration to archery
    • Lord Archery: Add bows and crossbows (closes #1861, #1858)
    • Lord Archery: Move the archery mods out of _experimental (closes #1774, #1775)
    • Lord Archery: Added stable support for Throwable (closes #1866)
    • Lord Archery: Add new throwing axes (closes #1867, #1868)
    • Lord Archery: Move all arrows, bows etc. to the new archery engine (closes #1523, #1863)
    • Lord Archery: Mobs are now using new archery engine
    • Lord Archery: Fire ball and dark ball now explode on collision
    • Lord Archery: Add crafts
    • Lord Archery: Mobs are now aggroed on hit (closes #1874)
    • Lord Archery: Add localization

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