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Make Luanti buildable for iOS and iPhoneSimulator and runnable on iPhoneSimulator #15451
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sfan5
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Nov 28, 2024
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Labels
@ Build
CMake, build scripts, official builds, compiler and linker errors
Feature ✨
PRs that add or enhance a feature
Roadmap: supported by core dev
PR not adhering to the roadmap, yet some core dev decided to take care of it
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This PR is about adding basic support for iOS via iPhoneSimulator SDK.
To do
This PR is a Ready for Review.
How to test
Download and build dependencies for iPhoneSimulator, use Google ANGLE for OpenGL ES, and generate Xcode project. Copy libEGL and libGLESv2 framework to the
Debug-iphonesimulator
directory, build, and run.For building dependencies you can use this script: https://github.com/sfence/sfence_luanti_scripts/blob/master/ios/ios_build_with_deps.sh -> It does not include Google ANGLE build now.
Actual state:
Luanti is runnable in iPhoneSimulator. It can connect to the server, install a game and play it.
Some issues are still common.