This a platform game using ursina game engine that involves a character grappling on to platform and getting to the top without running out off grapples or getting killed.
This is like the main structure of the code:
const > app const > ground const > player const > current_level const > game_over const > code_ran const > code_ran_2 const > grapples const > grapple_counter func > update class > Platform: func > init func > on_click class > Grapple: func > init func > update class SuperGrapple: func > init func > update const > code_ran_1 class EleKill: func > init func > update func > on_click class levels