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update assimp include
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lucifer602288 authored Sep 12, 2023
1 parent c3051af commit 7b3a073
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79 changes: 79 additions & 0 deletions D3D11Engine/include/assimp/AssertHandler.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,79 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/

/** @file Provides facilities to replace the default assert handler. */

#ifndef INCLUDED_AI_ASSERTHANDLER_H
#define INCLUDED_AI_ASSERTHANDLER_H

#include <assimp/ai_assert.h>
#include <assimp/defs.h>

namespace Assimp {

// ---------------------------------------------------------------------------
/**
* @brief Signature of functions which handle assert violations.
*/
using AiAssertHandler = void (*)(const char* failedExpression, const char* file, int line);

// ---------------------------------------------------------------------------
/**
* @brief Set the assert handler.
*/
ASSIMP_API void setAiAssertHandler(AiAssertHandler handler);

// ---------------------------------------------------------------------------
/** The assert handler which is set by default.
*
* @brief This issues a message to stderr and calls abort.
*/
AI_WONT_RETURN ASSIMP_API void defaultAiAssertHandler(const char* failedExpression, const char* file, int line) AI_WONT_RETURN_SUFFIX;

// ---------------------------------------------------------------------------
/**
* @brief Dispatches an assert violation to the assert handler.
*/
ASSIMP_API void aiAssertViolation(const char* failedExpression, const char* file, int line);

} // end of namespace Assimp

#endif // INCLUDED_AI_ASSERTHANDLER_H
92 changes: 92 additions & 0 deletions D3D11Engine/include/assimp/Base64.hpp
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@@ -0,0 +1,92 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/

#pragma once
#ifndef AI_BASE64_HPP_INC
#define AI_BASE64_HPP_INC

#include <assimp/defs.h>

#include <stdint.h>
#include <vector>
#include <string>

namespace Assimp {
namespace Base64 {

/// @brief Will encode the given character buffer from UTF64 to ASCII
/// @param in The UTF-64 buffer.
/// @param inLength The size of the buffer
/// @param out The encoded ASCII string.
ASSIMP_API void Encode(const uint8_t *in, size_t inLength, std::string &out);

/// @brief Will encode the given character buffer from UTF64 to ASCII.
/// @param in A vector, which contains the buffer for encoding.
/// @param out The encoded ASCII string.
ASSIMP_API void Encode(const std::vector<uint8_t> &in, std::string &out);

/// @brief Will encode the given character buffer from UTF64 to ASCII.
/// @param in A vector, which contains the buffer for encoding.
/// @return The encoded ASCII string.
ASSIMP_API std::string Encode(const std::vector<uint8_t> &in);

/// @brief Will decode the given character buffer from ASCII to UTF64.
/// @param in The ASCII buffer to decode.
/// @param inLength The size of the buffer.
/// @param out The decoded buffer.
/// @return The new buffer size.
ASSIMP_API size_t Decode(const char *in, size_t inLength, uint8_t *&out);

/// @brief Will decode the given character buffer from ASCII to UTF64.
/// @param in The ASCII buffer to decode as a std::string.
/// @param out The decoded buffer.
/// @return The new buffer size.
ASSIMP_API size_t Decode(const std::string &in, std::vector<uint8_t> &out);

/// @brief Will decode the given character buffer from ASCII to UTF64.
/// @param in The ASCII string.
/// @return The decoded buffer in a vector.
ASSIMP_API std::vector<uint8_t> Decode(const std::string &in);

} // namespace Base64
} // namespace Assimp

#endif // AI_BASE64_HPP_INC
38 changes: 22 additions & 16 deletions D3D11Engine/include/assimp/BaseImporter.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
Expand Down Expand Up @@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include <assimp/types.h>
#include <assimp/ProgressHandler.hpp>
#include <exception>
#include <set>
#include <vector>
#include <memory>
Expand Down Expand Up @@ -95,20 +96,15 @@ class ASSIMP_API BaseImporter {
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
*
* The implementation should be as quick as possible. A check for
* the file extension is enough. If no suitable loader is found with
* this strategy, CanRead() is called again, the 'checkSig' parameter
* set to true this time. Now the implementation is expected to
* perform a full check of the file structure, possibly searching the
* first bytes of the file for magic identifiers or keywords.
* The implementation is expected to perform a full check of the file
* structure, possibly searching the first bytes of the file for magic
* identifiers or keywords.
*
* @param pFile Path and file name of the file to be examined.
* @param pIOHandler The IO handler to use for accessing any file.
* @param checkSig Set to true if this method is called a second time.
* This time, the implementation may take more time to examine the
* contents of the file to be loaded for magic bytes, keywords, etc
* to be able to load files with unknown/not existent file extensions.
* @return true if the class can read this file, false if not.
* @param checkSig Legacy; do not use.
* @return true if the class can read this file, false if not or if
* unsure.
*/
virtual bool CanRead(
const std::string &pFile,
Expand Down Expand Up @@ -259,11 +255,11 @@ class ASSIMP_API BaseImporter {
static bool SearchFileHeaderForToken(
IOSystem *pIOSystem,
const std::string &file,
const char * const *tokens,
unsigned int numTokens,
const char **tokens,
std::size_t numTokens,
unsigned int searchBytes = 200,
bool tokensSol = false,
bool noAlphaBeforeTokens = false);
bool noGraphBeforeTokens = false);

// -------------------------------------------------------------------
/** @brief Check whether a file has a specific file extension
Expand All @@ -279,6 +275,16 @@ class ASSIMP_API BaseImporter {
const char *ext1 = nullptr,
const char *ext2 = nullptr);

// -------------------------------------------------------------------
/** @brief Check whether a file has one of the passed file extensions
* @param pFile Input file
* @param extensions Extensions to check for. Lowercase characters only, no dot!
* @note Case-insensitive
*/
static bool HasExtension(
const std::string &pFile,
const std::set<std::string> &extensions);

// -------------------------------------------------------------------
/** @brief Extract file extension from a string
* @param pFile Input file
Expand All @@ -305,7 +311,7 @@ class ASSIMP_API BaseImporter {
IOSystem *pIOHandler,
const std::string &pFile,
const void *magic,
unsigned int num,
std::size_t num,
unsigned int offset = 0,
unsigned int size = 4);

Expand Down
36 changes: 18 additions & 18 deletions D3D11Engine/include/assimp/Bitmap.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
Expand Down Expand Up @@ -63,7 +63,7 @@ namespace Assimp {
class IOStream;

// ---------------------------------------------------------------------------
/**
/**
* This class is used to store and write bitmap information.
*/
class ASSIMP_API Bitmap {
Expand All @@ -78,11 +78,11 @@ class ASSIMP_API Bitmap {

// We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
static constexpr std::size_t header_size =
sizeof(type) +
sizeof(size) +
sizeof(reserved1) +
sizeof(reserved2) +
sizeof(offset);
sizeof(uint16_t) +
sizeof(uint32_t) +
sizeof(uint16_t) +
sizeof(uint16_t) +
sizeof(uint32_t);
};

struct DIB {
Expand All @@ -100,17 +100,17 @@ class ASSIMP_API Bitmap {

// We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
static constexpr std::size_t dib_size =
sizeof(size) +
sizeof(width) +
sizeof(height) +
sizeof(planes) +
sizeof(bits_per_pixel) +
sizeof(compression) +
sizeof(image_size) +
sizeof(x_resolution) +
sizeof(y_resolution) +
sizeof(nb_colors) +
sizeof(nb_important_colors);
sizeof(uint32_t) +
sizeof(int32_t) +
sizeof(int32_t) +
sizeof(uint16_t) +
sizeof(uint16_t) +
sizeof(uint32_t) +
sizeof(uint32_t) +
sizeof(int32_t) +
sizeof(int32_t) +
sizeof(uint32_t) +
sizeof(uint32_t);
};

static constexpr std::size_t mBytesPerPixel = 4;
Expand Down
2 changes: 1 addition & 1 deletion D3D11Engine/include/assimp/BlobIOSystem.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
Expand Down
30 changes: 15 additions & 15 deletions D3D11Engine/include/assimp/ByteSwapper.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
Expand Down Expand Up @@ -211,37 +211,37 @@ template <typename T> struct ByteSwap::_swapper<T,8> {
// --------------------------------------------------------------------------------------
#if (defined AI_BUILD_BIG_ENDIAN)
# define AI_LE(t) (t)
# define AI_BE(t) ByteSwap::Swapped(t)
# define AI_BE(t) Assimp::ByteSwap::Swapped(t)
# define AI_LSWAP2(p)
# define AI_LSWAP4(p)
# define AI_LSWAP8(p)
# define AI_LSWAP2P(p)
# define AI_LSWAP4P(p)
# define AI_LSWAP8P(p)
# define LE_NCONST const
# define AI_SWAP2(p) ByteSwap::Swap2(&(p))
# define AI_SWAP4(p) ByteSwap::Swap4(&(p))
# define AI_SWAP8(p) ByteSwap::Swap8(&(p))
# define AI_SWAP2P(p) ByteSwap::Swap2((p))
# define AI_SWAP4P(p) ByteSwap::Swap4((p))
# define AI_SWAP8P(p) ByteSwap::Swap8((p))
# define AI_SWAP2(p) Assimp::ByteSwap::Swap2(&(p))
# define AI_SWAP4(p) Assimp::ByteSwap::Swap4(&(p))
# define AI_SWAP8(p) Assimp::ByteSwap::Swap8(&(p))
# define AI_SWAP2P(p) Assimp::ByteSwap::Swap2((p))
# define AI_SWAP4P(p) Assimp::ByteSwap::Swap4((p))
# define AI_SWAP8P(p) Assimp::ByteSwap::Swap8((p))
# define BE_NCONST
#else
# define AI_BE(t) (t)
# define AI_LE(t) ByteSwap::Swapped(t)
# define AI_LE(t) Assimp::ByteSwap::Swapped(t)
# define AI_SWAP2(p)
# define AI_SWAP4(p)
# define AI_SWAP8(p)
# define AI_SWAP2P(p)
# define AI_SWAP4P(p)
# define AI_SWAP8P(p)
# define BE_NCONST const
# define AI_LSWAP2(p) ByteSwap::Swap2(&(p))
# define AI_LSWAP4(p) ByteSwap::Swap4(&(p))
# define AI_LSWAP8(p) ByteSwap::Swap8(&(p))
# define AI_LSWAP2P(p) ByteSwap::Swap2((p))
# define AI_LSWAP4P(p) ByteSwap::Swap4((p))
# define AI_LSWAP8P(p) ByteSwap::Swap8((p))
# define AI_LSWAP2(p) Assimp::ByteSwap::Swap2(&(p))
# define AI_LSWAP4(p) Assimp::ByteSwap::Swap4(&(p))
# define AI_LSWAP8(p) Assimp::ByteSwap::Swap8(&(p))
# define AI_LSWAP2P(p) Assimp::ByteSwap::Swap2((p))
# define AI_LSWAP4P(p) Assimp::ByteSwap::Swap4((p))
# define AI_LSWAP8P(p) Assimp::ByteSwap::Swap8((p))
# define LE_NCONST
#endif

Expand Down
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