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Some fixes for errors that occur when trying to do a unity build using cmake -DCMAKE_UNITY_BUILD=ON - Add several missing include guards - Turn off unity build for cmt which breaks otherwise - Move embed.h includes to cpp files because it's using PLUGIN_NAME and therefore is different for each plugin - For the same reason, move Monstro's UI macros to from Monstro.h to Monstro.cpp. I couldn't test whether not doing this actually breaks anything, but it's more at home there anyway if you ask me
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/* algread_internal.h -- interface between allegro.cpp and allegrord.cpp */ | ||
#pragma once | ||
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#include "allegro.h" | ||
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/* algsmfrd_internal.h -- interface from allegrosmfrd.cpp to allegro.cpp */ | ||
#pragma once | ||
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#include "allegro.h" | ||
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#pragma once | ||
#include <cstddef> | ||
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#define NOTEOFF 0x80 | ||
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// strparse.h -- header for String_parse class | ||
#pragma once | ||
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class String_parse { | ||
public: | ||
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#pragma once | ||
void trace(char *format, ...); | ||
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#pragma once | ||
#include <stdint.h> | ||
#include <stdio.h> | ||
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#pragma once | ||
typedef struct { | ||
SPFLOAT gg; | ||
SPFLOAT outputs; | ||
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#pragma once | ||
typedef struct { | ||
int writePos; | ||
int bufferSize; | ||
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#include "lmmsversion.h" | ||
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#include "embed.h" | ||
#include "LmmsStyle.h" | ||
#include "LmmsPalette.h" | ||
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