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Minor LodePNG optimizations #173
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298c4e9
Silence -Wreturn-type warning in lodepng_benchmark.cpp
woot000 41349a3
Optimize filter, filterScanline functions
woot000 e6cd7fc
Optimize getPixelColor* functions
woot000 0ff2a9c
Optimize lodepng_compute_color_stats, auto_choose_color
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❓ Why use multiplication where it is unnecessary?:
Or use array?:
(for const time).
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Each conversion from if-else statement to multiplication in this case removes one jump instruction, creating code that has a few less branches and is also slightly smaller
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I tested this out with godbolt.org, and it looks like the way you write it doesn't matter, the effect is equivalent and it gets compiled to the same thing:
So the original with if/else looks more readable I'd say