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mactec0 committed Aug 23, 2018
1 parent e7bae03 commit 67ac9cd
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200 changes: 200 additions & 0 deletions Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------

ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif

TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm".
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#---------------------------------------------------------------------------------
APP_TITLE := 2PlanesSwitch
APP_AUTHOR := mactec
APP_VERSION := 1.0.1
ICON := icon.jpg
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := src
DATA := data
INCLUDES := include
EXEFS_SRC := exefs_src
ROMFS := romfs

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE

CFLAGS := -g -Wall -O3 -ffunction-sections \
$(ARCH) $(DEFINES)

CFLAGS += $(INCLUDE) -D__SWITCH__

CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=c++14

ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)

LIBS := -lSDL2_mixer -lSDL2main -lSDL2 -lSDL2_mixer -lSDL2_image -lSDL2_ttf \
-lfreetype -lbz2 -lpng -lz -ljpeg \
-lvorbisidec -logg -lmpg123 -lmodplug -lstdc++ \
-lnx -lm -lout123

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)


#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)

export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR := $(CURDIR)/$(BUILD)

CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))

export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)

export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)

export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)

ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif

ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif

ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif

ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif

ifneq ($(ROMFS),)
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
endif

.PHONY: $(BUILD) clean all

#---------------------------------------------------------------------------------
all: $(BUILD)

$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf


#---------------------------------------------------------------------------------
else
.PHONY: all

DEPENDS := $(OFILES:.o=.d)

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all : $(OUTPUT).pfs0 $(OUTPUT).nro

$(OUTPUT).pfs0 : $(OUTPUT).nso

$(OUTPUT).nso : $(OUTPUT).elf

ifeq ($(strip $(NO_NACP)),)
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
else
$(OUTPUT).nro : $(OUTPUT).elf
endif

$(OUTPUT).elf : $(OFILES)

$(OFILES_SRC) : $(HFILES_BIN)

#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)

-include $(DEPENDS)

#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
11 changes: 10 additions & 1 deletion README.md
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2Planes_SWITCH
## 2Planes
Nintendo Switch homebrew game

![img](https://i.imgur.com/ryDRCeh.png)

### Compilation
In order to compile you need to download devkitPro and switch port of SDL library.

### Release
[Download](https://github.com/mactec0/2Planes_SWITCH/releases/)
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13 changes: 13 additions & 0 deletions src/CustomPaintCallbacks.cpp
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#include "CustomPaintCallbacks.h"
#include "GUI.h"

void MainMenuCallback(CPanel *panel){
render->Printf(vec2_t(SCREEN_WIDTH/2, 140), true, {255, 255, 255}, fonts_ids::MENU_LOGO, (char*)"2PLANES");
render->Printf(vec2_t(20, 680), false, {255, 255, 255}, fonts_ids::MENU_1, (char*)"by mactec");
}


void SettingsCallback(CPanel *panel){
vec2_t pos=vec2_t(200,80);
render->DrawTexture(texture_manager->GetTexture(textures_ids::SETTINGS_0+panel->GetEntry(ELEMENTS::CONTROLLER_MODE_LIST)->GetValue()), pos);
}
8 changes: 8 additions & 0 deletions src/CustomPaintCallbacks.h
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#pragma once
#include "Render.h"

class CPanel;

void MainMenuCallback(CPanel *panel);

void SettingsCallback(CPanel *panel);
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