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Made some improvements that allow sound packs to be more accurate (e.g. less missed/misfired weapon hit sounds)
Modules other than the scanners are now updated every tick rather than every other tick
Ticking is now done on client ticks, rather than on the first render tick following a client tick
ply_action.swinging is now set on the same tick the player clicks (which is one tick earlier than before), and stays on as long as the player is digging or spam clicking
Fixed sqrt values in ply_motion being 1000 times smaller than intended
(1.7) Fixed legacy_hitscan module using a wrong Y coordinate. (Fixes mat_default2016-1.2.1 playing whack sounds when clicking a vanilla chest with a sword.)
Greatly reduced default log verbosity. Log messages are now split into four groups:
Essential messages. Always visible.
Soundpack-related messages. Visible when in dev/editor mode, or when the -Dmatmos.log.soundpack=true JVM flag is set.
Alias map-related messages. Visible when the log.category.aliasmap config option is enabled.
Messages used for debugging MAtmos itself. Visible when the -Dmatmos.log.engine=true JVM flag is set.
Removed the configvars module (which created dataconfigvars.cfg), since it was unused and seemingly broken since its inception.