Dependency manager for the Crystal language.
Important
This fork is no longer supported or updated by Manas.Tech, therefore we have archived the repository.
The contents are still available readonly, and active Shards development still happens at crystal-lang/shards.
If you have further questions, please reach out on https://forum.crystal-lang.org or [email protected]
Crystal applications and libraries are expected to have a shard.yml
file
at their root looking like this:
name: shards
version: 0.1.0
dependencies:
openssl:
github: datanoise/openssl.cr
branch: master
development_dependencies:
minitest:
git: https://github.com/ysbaddaden/minitest.cr.git
version: ~> 1.0.0
license: MIT
When libraries are installed from Git repositories, the repository is expected
to have version tags following the semver format,
prefixed with a v
. Examples: v1.2.3
or v2.0.0-rc1
.
Please see the SPEC
for more details about the shard.yml
format.
You can download a statically compiled 64bit executable of Shards for Linux or OS X from the releases page.
Alternatively you may download a source tarball from the same page (or clone the
repository) then run make
—or make release
for an optimized build— and copy
the newly generated bin/shards
somewhere into your PATH. A good place is
/usr/local/bin
for example.
You are now ready to create a shard.yml
for your projects (see the
SPEC).
Simply run shards install
to install your dependencies, or shards --help
to
list the other commands and their options.
Happy Hacking!
These requirements are only for compiling Shards.
-
Crystal >= 0.8.0.
Please refer to http://crystal-lang.org/docs/installation for instructions for your operating system.
-
libyaml
On Debian/Ubuntu Linux you may install the
libyaml-dev
package.On Mac OS X you may install it using homebrew with
brew install libyaml
then make sure to have/usr/local/lib
in yourLIBRARY_PATH
environment variable (eg:export LIBRARY_PATH="/usr/local/lib/lib:$LIBRARY_PATH"
). Please adjust the path per your Homebrew installation.
Licensed under the Apache License, Version 2.0. See LICENSE for details.