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Original file line number | Diff line number | Diff line change |
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@@ -1,34 +1,116 @@ | ||
class Deck: | ||
def __init__(self, row, column, is_alive=True): | ||
pass | ||
def __init__(self, row: int, column: int, is_alive: bool = True) -> None: | ||
self.row = row | ||
self.column = column | ||
self.is_alive = is_alive | ||
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class Ship: | ||
def __init__(self, start, end, is_drowned=False): | ||
# Create decks and save them to a list `self.decks` | ||
pass | ||
def __init__( | ||
self, | ||
start: tuple, | ||
end: tuple, | ||
is_drowned: bool = False | ||
) -> None: | ||
self.is_drowned = is_drowned | ||
self.decks = [Deck(i, j) | ||
for i in range(start[0], end[0] + 1) | ||
for j in range(start[1], end[1] + 1)] | ||
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def get_deck(self, row, column): | ||
# Find the corresponding deck in the list | ||
pass | ||
def get_deck(self, row: int, column: int) -> Deck: | ||
for desk in self.decks: | ||
if desk.row == row and desk.column == column: | ||
return desk | ||
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def fire(self, row, column): | ||
# Change the `is_alive` status of the deck | ||
# And update the `is_drowned` value if it's needed | ||
pass | ||
def fire(self, row: int, column: int) -> None: | ||
self.get_deck(row, column).is_alive = False | ||
if not any(desk.is_alive for desk in self.decks): | ||
self.is_drowned = True | ||
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class Battleship: | ||
def __init__(self, ships): | ||
# Create a dict `self.field`. | ||
# Its keys are tuples - the coordinates of the non-empty cells, | ||
# A value for each cell is a reference to the ship | ||
# which is located in it | ||
pass | ||
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def fire(self, location: tuple): | ||
# This function should check whether the location | ||
# is a key in the `self.field` | ||
# If it is, then it should check if this cell is the last alive | ||
# in the ship or not. | ||
pass | ||
def __init__(self, ships: list[tuple]) -> None: | ||
self.field = dict() | ||
for unit in ships: | ||
ship = Ship(*unit) | ||
for deck in ship.decks: | ||
self.field[(deck.row, deck.column)] = ship | ||
self._validate_field() | ||
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def fire(self, location: tuple) -> str: | ||
if location not in self.field: | ||
return "Miss!" | ||
ship = self.field[location] | ||
ship.fire(*location) | ||
if ship.is_drowned: | ||
return "Sunk!" | ||
return "Hit!" | ||
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def print_field(self) -> None: | ||
matrix = [["~" for _ in range(10)] for _ in range(10)] | ||
for cell in self.field: | ||
row, column = cell | ||
ship = self.field[cell] | ||
if ship.is_drowned: | ||
matrix[row][column] = "x" | ||
elif ship.get_deck(row, column).is_alive: | ||
matrix[row][column] = u"\u25A1" | ||
else: | ||
matrix[row][column] = "*" | ||
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for item in matrix: | ||
print(*item) | ||
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def _validate_field(self) -> None: | ||
ships = set(self.field.values()) | ||
if len(ships) != 10: | ||
print("The total number of the ships should be 10") | ||
numbers_deck_ship = [len(ship.decks) for ship in ships] | ||
ship_counter = {item: numbers_deck_ship.count(item) | ||
for item in set(numbers_deck_ship)} | ||
if ship_counter[1] != 4: | ||
print("There should be 4 single-deck ships") | ||
if ship_counter[2] != 3: | ||
print("There should be 3 double-deck ships") | ||
if ship_counter[3] != 2: | ||
print("There should be 2 three-deck ships") | ||
if ship_counter[4] != 1: | ||
print("There should be 1 four-deck ship") | ||
unavailable_cells = [] | ||
for ship in ships: | ||
for cell in ship.decks: | ||
if (cell.row, cell.column) in unavailable_cells: | ||
print("Ships shouldn't be located " | ||
"in the neighboring cells") | ||
for cell in ship.decks: | ||
for ro in range(3): | ||
for col in range(3): | ||
place = (cell.row - 1 + ro, cell.column - 1 + col) | ||
if place not in unavailable_cells: | ||
unavailable_cells.append(place) | ||
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if __name__ == "__main__": | ||
boats = [ | ||
((0, 0), (0, 3)), | ||
((0, 5), (0, 6)), | ||
((0, 8), (0, 9)), | ||
((2, 0), (4, 0)), | ||
((2, 4), (2, 6)), | ||
((2, 8), (2, 9)), | ||
((9, 9), (9, 9)), | ||
((7, 7), (7, 7)), | ||
((7, 9), (7, 9)), | ||
((9, 7), (9, 7)), | ||
] | ||
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battle_ship = Battleship(boats) | ||
battle_ship.print_field() | ||
print( | ||
battle_ship.fire((0, 4)), # Miss! | ||
battle_ship.fire((0, 3)), # Hit! | ||
battle_ship.fire((0, 2)), # Hit! | ||
battle_ship.fire((0, 1)), # Hit! | ||
battle_ship.fire((0, 0)), # Sunk! | ||
) | ||
battle_ship.print_field() |