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Original file line number | Diff line number | Diff line change |
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@@ -1,34 +1,80 @@ | ||
from typing import List, Tuple | ||
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class Deck: | ||
def __init__(self, row, column, is_alive=True): | ||
pass | ||
def __init__( | ||
self, | ||
row: int, | ||
column: int, | ||
is_alive: bool = True | ||
) -> None: | ||
self.row = row | ||
self.column = column | ||
self.is_alive = is_alive | ||
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class Ship: | ||
def __init__(self, start, end, is_drowned=False): | ||
# Create decks and save them to a list `self.decks` | ||
pass | ||
def __init__( | ||
self, | ||
start: tuple, | ||
end: tuple, | ||
is_drowned: bool = False | ||
) -> None: | ||
self.start = start | ||
self.end = end | ||
self.is_drowned = is_drowned | ||
self.decks = self.create_decks() | ||
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def create_decks(self) -> List[Deck]: | ||
decks = [] | ||
start_row, start_column = self.start | ||
end_row, end_column = self.end | ||
if start_row == end_row: | ||
for column in range(start_column, end_column + 1): | ||
decks.append(Deck(start_row, column)) | ||
elif start_column == end_column: | ||
for row in range(start_row, end_row + 1): | ||
decks.append(Deck(row, start_column)) | ||
return decks | ||
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def get_deck(self, row, column): | ||
# Find the corresponding deck in the list | ||
pass | ||
def get_deck(self, row: int, column: int) -> Deck: | ||
for deck in self.decks: | ||
if deck.row == row and deck.column == column: | ||
return deck | ||
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def fire(self, row, column): | ||
# Change the `is_alive` status of the deck | ||
# And update the `is_drowned` value if it's needed | ||
pass | ||
def fire(self, row: int, column: int) -> None: | ||
deck = self.get_deck(row, column) | ||
deck.is_alive = False | ||
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if all(not deck.is_alive for deck in self.decks): | ||
self.is_drowned = True | ||
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class Battleship: | ||
def __init__(self, ships): | ||
# Create a dict `self.field`. | ||
# Its keys are tuples - the coordinates of the non-empty cells, | ||
# A value for each cell is a reference to the ship | ||
# which is located in it | ||
pass | ||
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def fire(self, location: tuple): | ||
# This function should check whether the location | ||
# is a key in the `self.field` | ||
# If it is, then it should check if this cell is the last alive | ||
# in the ship or not. | ||
pass | ||
def __init__(self, ships: Tuple[tuple]) -> None: | ||
self.field = {} | ||
for ship in ships: | ||
new_ship = Ship(*ship) | ||
for deck in new_ship.decks: | ||
self.field[(deck.row, deck.column)] = new_ship | ||
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def fire(self, location: tuple) -> str: | ||
if location not in self.field: | ||
return "Miss!" | ||
ship = self.field[location] | ||
ship.fire(*location) | ||
if ship.is_drowned: | ||
return "Sunk!" | ||
return "Hit!" | ||
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def print_field(self) -> None: | ||
field = [["~"] * 10] * 10 | ||
for location, ship in self.field.items(): | ||
row, column = location | ||
if ship.is_drowned: | ||
field[row][column] = "x" | ||
elif not ship.get_deck(row, column).is_alive: | ||
field[row][column] = "*" | ||
else: | ||
field[row][column] = u"\u25A1" | ||
print(field) |