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Used "*" for all elements from tuple
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Original file line number | Diff line number | Diff line change |
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@@ -1,34 +1,78 @@ | ||
class Deck: | ||
def __init__(self, row, column, is_alive=True): | ||
pass | ||
def __init__(self, row: int, column: int, is_alive: bool = True) -> None: | ||
self.row = row | ||
self.column = column | ||
self.is_alive = is_alive | ||
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class Ship: | ||
def __init__(self, start, end, is_drowned=False): | ||
# Create decks and save them to a list `self.decks` | ||
pass | ||
def __init__(self, | ||
start: tuple, | ||
end: tuple, | ||
is_drowned: bool = False) -> None: | ||
self.is_drowned = is_drowned | ||
self.decks = [] | ||
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def get_deck(self, row, column): | ||
# Find the corresponding deck in the list | ||
pass | ||
if start[0] != end[0]: | ||
for row in range(start[0], end[0] + 1): | ||
self.decks.append(Deck(row, start[1])) | ||
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def fire(self, row, column): | ||
# Change the `is_alive` status of the deck | ||
# And update the `is_drowned` value if it's needed | ||
pass | ||
elif start[1] != end[1]: | ||
for column in range(start[1], end[1] + 1): | ||
self.decks.append(Deck(start[0], column)) | ||
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else: | ||
self.decks.append(Deck(start[0], start[1])) | ||
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def get_deck(self, row: int, column: int) -> bool: | ||
for deck in self.decks: | ||
if deck.row == row and deck.column == column: | ||
return True | ||
return False | ||
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def fire(self, row: int, column: int) -> None: | ||
for deck in self.decks: | ||
if deck.row == row and deck.column == column: | ||
deck.is_alive = False | ||
if all([not deck.is_alive for deck in self.decks]): | ||
self.is_drowned = True | ||
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class Battleship: | ||
def __init__(self, ships): | ||
# Create a dict `self.field`. | ||
# Its keys are tuples - the coordinates of the non-empty cells, | ||
# A value for each cell is a reference to the ship | ||
# which is located in it | ||
pass | ||
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def fire(self, location: tuple): | ||
# This function should check whether the location | ||
# is a key in the `self.field` | ||
# If it is, then it should check if this cell is the last alive | ||
# in the ship or not. | ||
pass | ||
def __init__(self, ships: list[tuple]) -> None: | ||
self.field = {} | ||
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for ship in ships: | ||
ship_obj = Ship(*ship) | ||
self.field[ | ||
tuple((deck.row, deck.column) for deck in ship_obj.decks) | ||
] = ship_obj | ||
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def fire(self, location: tuple) -> str: | ||
for value in self.field.values(): | ||
if value.get_deck(*location): | ||
value.fire(*location) | ||
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return "Sunk!" if value.is_drowned else "Hit!" | ||
return "Miss!" | ||
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def print_field(self) -> None: | ||
battle_field = [["~" for _ in range(10)] for _ in range(10)] | ||
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for ship in self.field.values(): | ||
if ship.is_drowned: | ||
for deck in ship.decks: | ||
battle_field[deck.row][deck.column] = "X" | ||
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elif not ship.is_drowned and all( | ||
[deck.is_alive for deck in ship.decks]): | ||
for deck in ship.decks: | ||
battle_field[deck.row][deck.column] = u"\u25A1" | ||
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else: | ||
for deck in ship.decks: | ||
battle_field[deck.row][ | ||
deck.column] = "*" if deck.is_alive else "X" | ||
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for row in battle_field: | ||
print(" ".join(row)) |