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Original file line number | Diff line number | Diff line change |
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@@ -1,34 +1,71 @@ | ||
class Deck: | ||
def __init__(self, row, column, is_alive=True): | ||
pass | ||
def __init__( | ||
self, | ||
row: int, | ||
column: int, | ||
is_alive: bool = True | ||
) -> None: | ||
self.row = row | ||
self.column = column | ||
self.is_alive = is_alive | ||
|
||
|
||
class Ship: | ||
def __init__(self, start, end, is_drowned=False): | ||
# Create decks and save them to a list `self.decks` | ||
pass | ||
def __init__( | ||
self, | ||
start: tuple, | ||
end: tuple, | ||
is_drowned: bool = False | ||
) -> None: | ||
self.is_drowned = is_drowned | ||
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||
def get_deck(self, row, column): | ||
# Find the corresponding deck in the list | ||
pass | ||
if start[0] == end[0]: | ||
self.decks = [ | ||
Deck(start[0], column) | ||
for column in range(start[1], end[1] + 1) | ||
] | ||
elif start[1] == end[1]: | ||
self.decks = [ | ||
Deck(row, start[1]) | ||
for row in range(start[0], end[0] + 1) | ||
] | ||
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||
def fire(self, row, column): | ||
# Change the `is_alive` status of the deck | ||
# And update the `is_drowned` value if it's needed | ||
pass | ||
def get_deck( | ||
self, | ||
row: int, | ||
column: int | ||
) -> Deck: | ||
for deck in self.decks: | ||
if deck.row == row and deck.column == column: | ||
return deck | ||
|
||
def fire( | ||
self, | ||
row: int, | ||
column: int | ||
) -> str: | ||
deck = self.get_deck(row, column) | ||
deck.is_alive = False | ||
if not any(deck.is_alive for deck in self.decks): | ||
self.is_drowned = True | ||
return "Sunk!" | ||
else: | ||
return "Hit!" | ||
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class Battleship: | ||
def __init__(self, ships): | ||
# Create a dict `self.field`. | ||
# Its keys are tuples - the coordinates of the non-empty cells, | ||
# A value for each cell is a reference to the ship | ||
# which is located in it | ||
pass | ||
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||
def fire(self, location: tuple): | ||
# This function should check whether the location | ||
# is a key in the `self.field` | ||
# If it is, then it should check if this cell is the last alive | ||
# in the ship or not. | ||
pass | ||
def __init__(self, ships: list) -> None: | ||
self.field = {} | ||
for ship in ships: | ||
new_ship = Ship(ship[0], ship[1]) | ||
decks = tuple( | ||
[(deck.row, deck.column) for deck in new_ship.decks] | ||
) | ||
self.field[decks] = new_ship | ||
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def fire(self, location: tuple) -> str: | ||
for decks, ship in self.field.items(): | ||
if location in decks: | ||
return ship.fire(location[0], location[1]) | ||
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return "Miss!" |