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ip-ilya committed Sep 6, 2024
1 parent a91a4c5 commit e57edd3
Showing 1 changed file with 62 additions and 25 deletions.
87 changes: 62 additions & 25 deletions app/main.py
Original file line number Diff line number Diff line change
@@ -1,34 +1,71 @@
class Deck:
def __init__(self, row, column, is_alive=True):
pass
def __init__(
self,
row: int,
column: int,
is_alive: bool = True
) -> None:
self.row = row
self.column = column
self.is_alive = is_alive


class Ship:
def __init__(self, start, end, is_drowned=False):
# Create decks and save them to a list `self.decks`
pass
def __init__(
self,
start: tuple,
end: tuple,
is_drowned: bool = False
) -> None:
self.is_drowned = is_drowned

def get_deck(self, row, column):
# Find the corresponding deck in the list
pass
if start[0] == end[0]:
self.decks = [
Deck(start[0], column)
for column in range(start[1], end[1] + 1)
]
elif start[1] == end[1]:
self.decks = [
Deck(row, start[1])
for row in range(start[0], end[0] + 1)
]

def fire(self, row, column):
# Change the `is_alive` status of the deck
# And update the `is_drowned` value if it's needed
pass
def get_deck(
self,
row: int,
column: int
) -> Deck:
for deck in self.decks:
if deck.row == row and deck.column == column:
return deck

def fire(
self,
row: int,
column: int
) -> str:
deck = self.get_deck(row, column)
deck.is_alive = False
if not any(deck.is_alive for deck in self.decks):
self.is_drowned = True
return "Sunk!"
else:
return "Hit!"


class Battleship:
def __init__(self, ships):
# Create a dict `self.field`.
# Its keys are tuples - the coordinates of the non-empty cells,
# A value for each cell is a reference to the ship
# which is located in it
pass

def fire(self, location: tuple):
# This function should check whether the location
# is a key in the `self.field`
# If it is, then it should check if this cell is the last alive
# in the ship or not.
pass
def __init__(self, ships: list) -> None:
self.field = {}
for ship in ships:
new_ship = Ship(ship[0], ship[1])
decks = tuple(
[(deck.row, deck.column) for deck in new_ship.decks]
)
self.field[decks] = new_ship

def fire(self, location: tuple) -> str:
for decks, ship in self.field.items():
if location in decks:
return ship.fire(location[0], location[1])

return "Miss!"

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