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Solution #339

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96 changes: 71 additions & 25 deletions app/main.py
Original file line number Diff line number Diff line change
@@ -1,34 +1,80 @@
from typing import List


class Deck:
def __init__(self, row, column, is_alive=True):
pass
def __init__(
self,
row: int,
column: int,
is_alive: bool = True
) -> None:
self.row = row
self.column = column
self.is_alive = is_alive


class Ship:
def __init__(self, start, end, is_drowned=False):
# Create decks and save them to a list `self.decks`
pass
def __init__(
self,
start: tuple,
end: tuple,
is_drowned: bool = False
) -> None:
self.start = start
self.end = end
self.ship = []
self.is_drowned = is_drowned
self.deck()

def get_deck(self, row: int, column: int) -> Deck:
for deck in self.ship:
if deck.row == row and deck.column == column:
return deck

def get_deck(self, row, column):
# Find the corresponding deck in the list
pass
def fire(self, row: int, column: int) -> None:
current_deck = self.get_deck(row, column)
current_deck.is_alive = False
self.is_drowned = all(not deck.is_alive for deck in self.ship)

def fire(self, row, column):
# Change the `is_alive` status of the deck
# And update the `is_drowned` value if it's needed
pass
def deck(self) -> None:
for row in range(self.start[0], self.end[0] + 1):
for column in range(self.start[1], self.end[1] + 1):
deck = Deck(row, column)
self.ship.append(deck)


class Battleship:
def __init__(self, ships):
# Create a dict `self.field`.
# Its keys are tuples - the coordinates of the non-empty cells,
# A value for each cell is a reference to the ship
# which is located in it
pass

def fire(self, location: tuple):
# This function should check whether the location
# is a key in the `self.field`
# If it is, then it should check if this cell is the last alive
# in the ship or not.
pass
def __init__(self, ships: List[tuple]) -> None:
self.ships = ships
self.field = {}
for ship in ships:
new_ship = Ship(ship[0], ship[1])
for deck in new_ship.ship:
self.field[(deck.row, deck.column)] = new_ship
self.field_ship = {num: ["~"] * 10 for num in range(10)}
self.location_ship = []
self._ships_place()

def fire(self, location: tuple) -> str:
if location not in self.field:
return "Miss!"
ship = self.field[location]
ship.fire(location[0], location[1])
if ship.is_drowned:
for deck in ship.ship:
self.field_ship[deck.row][deck.column] = "X"
return "Sunk!"
self.field_ship[location[0]][location[1]] = "*"
return "Hit!"

def _ships_place(self) -> None:
print(self.field)
for start, end in self.ships:
ship_pos = Ship(start, end)
for ship in ship_pos.ship:
self.location_ship.append(ship)
self.field_ship[ship.row][ship.column] = "□"

def print_field(self) -> None:
for row in self.field_ship:
print(" ".join(self.field_ship[row]))
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