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Solution #460

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94 changes: 69 additions & 25 deletions app/main.py
Original file line number Diff line number Diff line change
@@ -1,34 +1,78 @@
class Deck:
def __init__(self, row, column, is_alive=True):
pass
def __init__(
self,
row: int,
column: int,
is_alive: bool = True
) -> None:
self.row = row
self.column = column
self.is_alive = is_alive


class Ship:
def __init__(self, start, end, is_drowned=False):
# Create decks and save them to a list `self.decks`
pass
def __init__(
self,
start: tuple,
end: tuple,
is_drowned: bool = False
) -> None:
self.decks = []
self.is_drowned = is_drowned

def get_deck(self, row, column):
# Find the corresponding deck in the list
pass
if start[0] == end[0]:
for col in range(start[1], end[1] + 1):
self.decks.append(Deck(start[0], col))
elif start[1] == end[1]:
for row in range(start[0], end[0] + 1):
self.decks.append(Deck(row, start[1]))
else:
raise ValueError("Ships must be either horizontal or vertical")

def fire(self, row, column):
# Change the `is_alive` status of the deck
# And update the `is_drowned` value if it's needed
pass
def get_deck(self, row: int, column: int) -> Deck | None:
for deck in self.decks:
if deck.row == row and deck.column == column:
return deck
return None

def fire(self, row: int, column: int) -> bool:
deck = self.get_deck(row, column)
if deck:
deck.is_alive = False
return True
return False

def is_sunk(self) -> bool:
return all(not deck.is_alive for deck in self.decks)


class Battleship:
def __init__(self, ships):
# Create a dict `self.field`.
# Its keys are tuples - the coordinates of the non-empty cells,
# A value for each cell is a reference to the ship
# which is located in it
pass

def fire(self, location: tuple):
# This function should check whether the location
# is a key in the `self.field`
# If it is, then it should check if this cell is the last alive
# in the ship or not.
pass
def __init__(self, ships: list) -> None:
self.ships = [Ship(start, end) for start, end in ships]
self.field = {}
for ship in self.ships:
for deck in ship.decks:
self.field[(deck.row, deck.column)] = ship

def fire(self, location: tuple) -> str:
if location in self.field:
ship = self.field[location]
if ship.fire(location[0], location[1]):
if not ship.is_sunk():
return "Hit!"
ship.is_drowned = True
return "Sunk!"
return "Miss!"

def print_field(self) -> None:
field_size = 10
field = [["~" for _ in range(field_size)] for _ in range(field_size)]

for (row, column), ship in self.field.items():
if ship.get_deck(row, column).is_alive:
field[row][column] = "□"
else:
field[row][column] = "x"

for row in field:
print("\t".join(row))
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