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"sol" #463

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84 changes: 59 additions & 25 deletions app/main.py
Original file line number Diff line number Diff line change
@@ -1,34 +1,68 @@
class Deck:
def __init__(self, row, column, is_alive=True):
pass
def __init__(self, row: int, column: int, is_alive: bool = True) -> None:
self.row = row
self.column = column
self.is_alive = is_alive

def get_coordinates(self) -> tuple:
return self.row, self.column

def hit(self) -> None:
self.is_alive = False


class Ship:
def __init__(self, start, end, is_drowned=False):
# Create decks and save them to a list `self.decks`
pass
def __init__(
self, start: tuple, end: tuple, is_drowned: bool = False
) -> None:
self.start = start
self.end = end
self.is_drowned = is_drowned
self.decks = self.create_decks()
self.is_drowned = is_drowned

def create_decks(self) -> list:
decks = []
if self.start[0] == self.end[0]:
for column in range(self.start[1], self.end[1] + 1):
decks.append(Deck(self.start[0], column))
else:
for row in range(self.start[0], self.end[0] + 1):
decks.append(Deck(row, self.start[1]))
return decks

def get_deck(self, row, column):
# Find the corresponding deck in the list
pass
def get_deck(self, row: int, column: int) -> Deck:
for deck in self.decks:
if deck.get_coordinates() == (row, column):
return deck

def fire(self, row, column):
# Change the `is_alive` status of the deck
# And update the `is_drowned` value if it's needed
pass
def fire(self, row: int, column: int) -> str:
deck = self.get_deck(row, column)
if deck:
deck.hit()
if all(not deck.is_alive for deck in self.decks):
self.is_drowned = True
return "Sunk!"
return "Hit!"
return "Miss!"


class Battleship:
def __init__(self, ships):
# Create a dict `self.field`.
# Its keys are tuples - the coordinates of the non-empty cells,
# A value for each cell is a reference to the ship
# which is located in it
pass

def fire(self, location: tuple):
# This function should check whether the location
# is a key in the `self.field`
# If it is, then it should check if this cell is the last alive
# in the ship or not.
pass
def __init__(self, ships: list) -> None:
self.ships = [Ship(start, end) for start, end in ships]
self.field = [["~"] * 10 for _ in range(10)]

def place_ships(self) -> None:
for ship in self.ships:
for deck in ship.decks:
self.field[deck.row][deck.column] = "□"

def fire(self, location: tuple) -> str:
row, column = location
for ship in self.ships:
result = ship.fire(row, column)
if result == "Hit!" or result == "Sunk!":
self.field[row][column] = "x"
return result
self.field[row][column] = "o"
return "Miss!"
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