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Solution #467

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117 changes: 92 additions & 25 deletions app/main.py
Original file line number Diff line number Diff line change
@@ -1,34 +1,101 @@
class Deck:
def __init__(self, row, column, is_alive=True):
pass
def __init__(self, row: int, column: int, is_alive: bool = True) -> None:
self.row = row
self.column = column
self.is_alive = is_alive


class Ship:
def __init__(self, start, end, is_drowned=False):
# Create decks and save them to a list `self.decks`
pass
def __init__(self,
start: tuple,
end: tuple,
is_drowned: bool = False) -> None:
self.is_drowned = is_drowned
self.decks = [
Deck(row, column)
for row in range(start[0], end[0] + 1)
for column in range(start[1], end[1] + 1)]

def get_deck(self, row, column):
# Find the corresponding deck in the list
pass
def get_deck(self, row: int, column: int) -> Deck | None:
for deck in self.decks:
if row == deck.row and column == deck.column:
return deck

def fire(self, row, column):
# Change the `is_alive` status of the deck
# And update the `is_drowned` value if it's needed
pass
def fire(self, row: int, column: int) -> None:
self.get_deck(row, column).is_alive = False
if any([deck.is_alive for deck in self.decks]) is False:
self.is_drowned = True


class Battleship:
def __init__(self, ships):
# Create a dict `self.field`.
# Its keys are tuples - the coordinates of the non-empty cells,
# A value for each cell is a reference to the ship
# which is located in it
pass

def fire(self, location: tuple):
# This function should check whether the location
# is a key in the `self.field`
# If it is, then it should check if this cell is the last alive
# in the ship or not.
pass
def __init__(self, ships: list[tuple]) -> None:
self.field = {}
for start, end in ships:
cords = [
(row, column)
for row in range(start[0], end[0] + 1)
for column in range(start[1], end[1] + 1)]
ship = Ship(start, end)
for cord in cords:
self.field[cord] = ship
self._validate_input(ships)

def fire(self, location: tuple) -> str:
ship = self.field.get(location)
if ship:
ship.fire(*location)
if ship.is_drowned is True:
return "Sunk!"
return "Hit!"
return "Miss!"

def print_field(self) -> None:
for row in range(9 + 1):
for column in range(9 + 1):
ship = self.field.get((row, column))
if ship:
deck = ship.get_deck(row, column)
if ship.is_drowned:
print(" X ", end="")
continue
elif deck.is_alive:
print(u" \u25A1 ", end="")
else:
print(" * ", end="")
else:
print(" ~ ", end="")
print("")

def _validate_input(self, ships: list[tuple]) -> None:
# Check if count of ships == 10
if len(ships) < 10:
raise ValueError(f"Count of ships should be"
f"equal 10, got {len(ships)} instead")
count_of_ships = {1: 0, 2: 0, 3: 0, 4: 0, }
list_of_ships = list(self.field.values())
# Counting each ship type, and adding it to dict
for ship in set(list_of_ships):
count_of_ships[list_of_ships.count(ship)] += 1
# Checking if there is correct count of each ship type
if ([count_of_ships[1], count_of_ships[2],
count_of_ships[3], count_of_ships[4]] != [4, 3, 2, 1]):
raise ValueError(f"There should be: \n"
f"4 one-deck ships, "
f"got {count_of_ships[1]} instead\n"
f"3 double-deck ships, "
f"got {count_of_ships[2]} instead\n"
f"2 three-deck ships, "
f"got {count_of_ships[3]} instead\n"
f"1 four-deck ship, "
f"got {count_of_ships[4]} instead")
# Checking if there ships in neighboring cells
for cord, ship in self.field.items():
for row in range(cord[0] - 1, cord[0] + 2):
for column in range(cord[1] - 1, cord[1] + 2):
self._check_ceil(row, column, ship)

def _check_ceil(self, row: int, column: int, ship: Ship) -> None:
if (self.field.get((row, column))
and self.field.get((row, column)) != ship):
raise ValueError("Ships cannot be in neighboring cells"
"(even if cells are neighbors by diagonal)")
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