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Solution #487

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118 changes: 93 additions & 25 deletions app/main.py
Original file line number Diff line number Diff line change
@@ -1,34 +1,102 @@
class Deck:
def __init__(self, row, column, is_alive=True):
pass
def __init__(self, row: int, column: int, is_alive: bool = True) -> None:
self.row = row
self.column = column
self.is_alive = is_alive


class Ship:
def __init__(self, start, end, is_drowned=False):
# Create decks and save them to a list `self.decks`
pass
def __init__(
self,
start: tuple[int, int],
end: tuple[int, int],
is_drowned: bool = False
) -> None:
self.is_drowned = is_drowned
self.decks = []
(row1, column1), (row2, column2) = start, end
if row1 == row2:
for column in range(
min(column1, column2), max(column1, column2) + 1
):
self.decks.append(Deck(row1, column))
elif column1 == column2:
for row in range(min(row1, row2), max(row1, row2) + 1):
self.decks.append(Deck(row, column1))

def get_deck(self, row, column):
# Find the corresponding deck in the list
pass
def get_deck(self, row: int, column: int) -> Deck:
for deck in self.decks:
if deck.row == row and deck.column == column:
return deck

def fire(self, row, column):
# Change the `is_alive` status of the deck
# And update the `is_drowned` value if it's needed
pass
def fire(self, row: int, column: int) -> None:
self.get_deck(row, column).is_alive = False
if not any(deck.is_alive for deck in self.decks):
self.is_drowned = True


class Battleship:
def __init__(self, ships):
# Create a dict `self.field`.
# Its keys are tuples - the coordinates of the non-empty cells,
# A value for each cell is a reference to the ship
# which is located in it
pass

def fire(self, location: tuple):
# This function should check whether the location
# is a key in the `self.field`
# If it is, then it should check if this cell is the last alive
# in the ship or not.
pass
def __init__(self, ships: list[tuple[tuple[int]]]) -> None:
self.field = {}
for ship in ships:
current_ship = Ship(*ship)
for deck in current_ship.decks:
self.field[(deck.row, deck.column)] = current_ship

self._validate_field()

def fire(self, location: tuple[int, int]) -> str:
if location in self.field:
self.field[location].fire(*location)
if self.field[location].is_drowned:
return "Sunk!"
return "Hit!"
return "Miss!"

def print_field(self) -> None:
field = [["^" for _ in range(10)] for _ in range(10)]

for deck_coordinates in self.field:
ship = self.field[deck_coordinates]
deck = ship.get_deck(*deck_coordinates)
if deck.is_alive:
field[deck.row][deck.column] = u"\u25A1"
elif ship.is_drowned:
field[deck.row][deck.column] = "x"
else:
field[deck.row][deck.column] = "*"

for row in range(10):
print(field[row])

def _validate_field(self) -> None:
ship_sizes = {1: 0, 2: 0, 3: 0, 4: 0}
for ship in set(self.field.values()):
ship_size = len(ship.decks)
if ship_size in ship_sizes:
ship_sizes[ship_size] += 1

for ship_size, count in ship_sizes.items():
if 5 - ship_size != count:
raise ValueError("Invalid number of ships.")

directions = [
(-1, -1),
(-1, 0),
(-1, 1),
(0, -1),
(0, 1),
(1, -1),
(1, 0),
(1, 1)
]
for (row, column), ship in self.field.items():
for row_direction, column_direction in directions:
neighbor_cell = (
row + row_direction, column + column_direction
)
if (
neighbor_cell in self.field
and self.field[neighbor_cell] != ship
):
raise ValueError("Ships are too close.")
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