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Battle #510
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AlyaVKravchenko
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Battle #510
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Original file line number | Diff line number | Diff line change |
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@@ -1,34 +1,133 @@ | ||
from typing import List, Tuple | ||
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class Deck: | ||
def __init__(self, row, column, is_alive=True): | ||
pass | ||
def __init__(self, row: int, column: int, is_alive: bool = True) -> None: | ||
self.row = row | ||
self.column = column | ||
self.is_alive = is_alive | ||
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def hit(self) -> None: | ||
self.is_alive = False | ||
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class Ship: | ||
def __init__(self, start, end, is_drowned=False): | ||
# Create decks and save them to a list `self.decks` | ||
pass | ||
def __init__( | ||
self, | ||
start: Tuple[int, int], end: Tuple[int, int]) -> None: | ||
self.start = start | ||
self.end = end | ||
self.decks: List[Deck] = [] | ||
self.is_drowned = False | ||
self._create_decks() | ||
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def get_deck(self, row, column): | ||
# Find the corresponding deck in the list | ||
pass | ||
def _create_decks(self) -> None: | ||
if self.start[0] == self.end[0]: # Horizontal ship | ||
for col in range(self.start[1], self.end[1] + 1): | ||
self.decks.append(Deck(self.start[0], col)) | ||
elif self.start[1] == self.end[1]: # Vertical ship | ||
for row in range(self.start[0], self.end[0] + 1): | ||
self.decks.append(Deck(row, self.start[1])) | ||
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def fire(self, row, column): | ||
# Change the `is_alive` status of the deck | ||
# And update the `is_drowned` value if it's needed | ||
pass | ||
def fire(self, row: int, col: int) -> str: | ||
# Check if this cell matches a deck | ||
for deck in self.decks: | ||
if deck.row == row and deck.column == col: | ||
deck.hit() | ||
if all(not d.is_alive for d in self.decks): | ||
self.is_drowned = True | ||
return "Sunk!" if self.is_drowned else "Hit!" | ||
return "Miss!" | ||
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class Battleship: | ||
def __init__(self, ships): | ||
# Create a dict `self.field`. | ||
# Its keys are tuples - the coordinates of the non-empty cells, | ||
# A value for each cell is a reference to the ship | ||
# which is located in it | ||
pass | ||
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def fire(self, location: tuple): | ||
# This function should check whether the location | ||
# is a key in the `self.field` | ||
# If it is, then it should check if this cell is the last alive | ||
# in the ship or not. | ||
pass | ||
def __init__( | ||
self, | ||
ships: List[Tuple[Tuple[int, int], Tuple[int, int]]]) -> None: | ||
self.field: dict[Tuple[int, int], Ship] = {} | ||
self.ships: List[Ship] = [] | ||
self._validate_field(ships) | ||
self._place_ships(ships) | ||
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def _place_ships( | ||
self, | ||
ships: List[Tuple[Tuple[int, int], Tuple[int, int]]]) -> None: | ||
# Place the ships on the field and store them | ||
for ship_coords in ships: | ||
start, end = ship_coords | ||
# First, check if the ship is adjacent to any other ship | ||
if self._check_adjacent_cells(start, end): | ||
raise ValueError("Ships cannot be in neighboring cells.") | ||
ship = Ship(start, end) | ||
self.ships.append(ship) | ||
for deck in ship.decks: | ||
self.field[(deck.row, deck.column)] = ship | ||
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def _validate_field( | ||
self, | ||
ships: List[Tuple[Tuple[int, int], Tuple[int, int]]]) -> None: | ||
ship_sizes = {1: 4, 2: 3, 3: 2, 4: 1} | ||
ship_counts = {1: 0, 2: 0, 3: 0, 4: 0} | ||
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for ship_coords in ships: | ||
start, end = ship_coords | ||
if start[0] == end[0]: | ||
size = end[1] - start[1] + 1 | ||
elif start[1] == end[1]: | ||
size = end[0] - start[0] + 1 | ||
else: | ||
raise ValueError("Ships must be either " | ||
"horizontal or vertical.") | ||
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if size not in ship_counts: | ||
raise ValueError("Invalid ship size.") | ||
ship_counts[size] += 1 | ||
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# Check if the ship sizes match the expected counts | ||
for size, count in ship_counts.items(): | ||
if count != ship_sizes[size]: | ||
raise ValueError(f"Invalid number of ships with {size} decks.") | ||
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def _get_adjacent_cells( | ||
self, | ||
start: Tuple[int, int], end: Tuple[int, int]) -> set: | ||
adjacent_cells = set() | ||
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if start[0] == end[0]: | ||
for row in range(start[0] - 1, start[0] + 2): | ||
for col in range(start[1] - 1, end[1] + 2): | ||
adjacent_cells.add((row, col)) | ||
elif start[1] == end[1]: # Vertical ship | ||
for row in range(start[0] - 1, end[0] + 2): | ||
for col in range(start[1] - 1, start[1] + 2): | ||
adjacent_cells.add((row, col)) | ||
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return adjacent_cells | ||
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def _check_adjacent_cells( | ||
self, | ||
start: Tuple[int, int], end: Tuple[int, int]) -> bool: | ||
adjacent_cells = self._get_adjacent_cells(start, end) | ||
for cell in adjacent_cells: | ||
if cell in self.field: | ||
return True | ||
return False | ||
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def fire(self, location: Tuple[int, int]) -> str: | ||
if location in self.field: | ||
ship = self.field[location] | ||
return ship.fire(location[0], location[1]) | ||
return "Miss!" | ||
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def print_field(self) -> None: | ||
for row in range(10): | ||
for col in range(10): | ||
if (row, col) in self.field: | ||
ship = self.field[(row, col)] | ||
if ship.is_drowned: | ||
print("x", end=" ") | ||
else: | ||
print("*", end=" ") | ||
else: | ||
print("~", end=" ") | ||
print() |
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The adjacency check is performed after the ship is created. Consider performing this check before creating the ship to prevent incorrect placements.