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started f360 driver development #3
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Thanks for the scripts! When I have the time I'll take a look into it and see how we can integrate them in this project. |
I'm stuck on camera translation. It is rotating to X aixs instead of moving. Could you help me with it? (code will be in next commit) |
Can you give me some brief instructions on how to install and use this script? I just had a kid and have virtually no time, but I'll try to take a look into it :) |
Well, script. Yaw and zoom is working, for translations there is two methods: transformCameraByMatrix - transforms camera point by specific matrix and transformCameraByVector - transforms camera point by specific 3d vector. The goal is to move camera left and right. I tiried to calculate vector, that will be perpendicular to the vecUp and to the (camera.eye - camera.target) vector edit: camera object docs |
You are right, script is an oversimplification. It's just I don't know how are these called for Fusion360. Plugins maybe? My question was on how to test it in Fusion360, but I think I found something in the docs you linked: I'll take a look when I have some time. |
This script in fusion is addin. About testing: |
toster, from youtube.
demo: https://explorers.net.ru/mm_driver_demo.3gp