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No description provided.
The text was updated successfully, but these errors were encountered:
Tancrede's results:
I ran the profiler on the SquarePool Scene. Here are the main culprits (tested in editor mode, on my local machine directly—no containers):
On average
Thrusters.Update()
ROSClock.Update()
CameraPublisher.SendImage()
CameraDepthPublisher.SendImage()
Spikes (consistently every ~13 frames)
SendImage()
The two ROS camera publishers are incurring significant latency due to:
Suggestion: Caching some data may help reduce the load on the garbage collector?
Physics updates contribute a smaller, yet still notable CPU load (5-10%). This mainly stems from:
Suggestion: optimize any math/physics computations for efficiency?
UI updates also add to CPU usage slightly, though not heavily.
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tancredelg
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No description provided.
The text was updated successfully, but these errors were encountered: