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Uncached memory between the main CPU and ME (Media Engine) to avoid 64-byte cache line conflicts, allowing simultaneous writes to the same memory region

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./build.sh from a bash

Special Thanks

This sample code wouldn't have been possible without the resources from uofw on GitHub and the PSP homebrew community, which served as valuable sources of knowledge. Thanks especially to crazyc from ps2dev.org, without whom the use of the Media Engine in the community would be far more difficult. Thanks to all developers and contributors who have kept the scene alive and to those who continue to do so.

Other indispensable resources:

m-c/d

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Uncached memory between the main CPU and ME (Media Engine) to avoid 64-byte cache line conflicts, allowing simultaneous writes to the same memory region

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