v1.21-10.6.2.46
Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.
124c9fa - Fix bin lock state and resistive heater energy usage not being persisted when broken
d4a22dc - Fix a handful of QIO Crafting related bugs:
- Fixed a dupe bug caused by changes mojang made to remainders
- Fixed breaking a QIO Dashboard not persisting crafting window contents
- Fixed the QIO Portable Dashboard's Crafting Windows
- Also fixed some issue with the formulaic assemblicator relating to the changes mojang made crafting input overall size
7368986 - Fix color of frequency items not being set on immediately and instead being handled as part of the check for updated color
e72bd3f - Cleanup some formula related code:
- Fixed some cases where we were using the wrong set of inputs for calculating the output and remainder in Formulaic Assemblicators
- Made formula related things nonnull to make the code cleaner
- Allow clearing formulas with the configuration reset recipe rather than requiring sneak clicking to clear them
24d58a3 - Let the dictionary query any attributes that are default to the stack or added by mods
95623a6 - Switch from specifying UUID to having optional support for DevLogin
7987c6a - Update deps and bump min neo version to 21.0.28-beta. Also made the following fixes while making things compile against breaking changes:
- Fixed the grav module not providing flight
- Fixed atomic disassembler and meka tool not providing any damage in newer Neo versions
- Rerun datagen to make the AE2 recipe integration function again
- Register more dummy classes to CraftTweaker so that it is able to properly resolve all the recipe managers we expose
c96feca - Expose some of our tags to the API for ease of consumption in datagen of other mods (can move more if people request certain tags be moved), and remove hidden chemicals as a concept and instead make use of the hidden from recipe viewer tags. Also make use of the hidden from recipe viewer tags for what fluids and chemicals we display in creative tanks by default
212758e - Add a baby bogged
a6e8176 - Fix items in logistical transporters disappearing after the first transporter (#8122)
759edae - Breaking API change to module configs and lookup to make names be resource locations so that things like enabled can still be properly translated (#8121)
Note: This change may also cause module configs to fail to load for non mekanism modules, so we recommend removing them. There are no configs for the modules in mekanism generators so those should be fine. The legacy loading will be removed in a few Mek builds
2b5bef0 - Change some shapeless recipe inputs and smelting recipe inputs to use just our item, so that we aren't overriding other mods (#8130)
e01b6ad - Fix deferred tooltip rendering in GUIs not obeying the z offset (#8120)
568d10f - Cleanup z level hacks for rendering mekanism guis as at some point vanilla switched from a range of [-1,000, 1,000] to [-10,000, 10,000]
9ee9a65 - Fix rendering of things like emi's tooltips being at the wrong z level
2660a6a - Make content rendering for multiblocks stay inside the multiblock instead of extend to be inside the glass
07ba83b - Make our testrules helper command also clear the weather
39baa7d - Fix baby mobs not interacting properly with the new scale attribute (#8108)
8e2aa56 - Fix spamming the log with "Update tile packet received..." when opening a world
0481964 - Fix heating rate value in fission reactor GUI not resetting (#8095)
d91ea11 - New Crowdin updates (#8118)
5cf7cad - Fix providing an item energy cap that can't actually even be interacted with for laser amplifiers and tractor beams (#8097)
57832e8 - Bump version to 10.6.2