v1.21-10.6.4.50
Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.
5ed0e20 - Restructure the output changelog task to make it support the configuration cache
b0920ed - Adjust github actions to allow gradle to make use of the configuration cache
c595211 - Adjust some of our teleporter code to more closely match new vanilla code:
- Query Entity#canUsePortal rather than us checking if they are a passenger directly
- Allow vanilla's changeDimension logic to handle teleporting passengers across dimensions now that vanilla supports it
- Make use of post transition logic to do things like triggering player advancements so that even if the player is riding a minecart they will get the advancement
- Align the player with the exit teleporter as part of the initial teleport, rather than doing so by teleporting the entity more or less in place
165daf2 - Similar to vanilla call Entity#onEquipItem when a player sets an item in an armor slot or the offhand slot. This makes putting items in the armor slots play the equip sound
6fb10f3 - Update robit teleport to owner while following logic to match new vanilla logic for tamed animals teleporting to their owners
6d10740 - Finish going through and replacing various numbers with taking constants into account to make it easier to track down what things need to be adjusted to fully support vanilla's tick command
c2933c0 - Update deps
ff38901 - Fix the nutritional liquifier being unable to handle suspicious stew (#8143)
837eae7 - Disable configuring top side of the pigment mixer as it is inaccessible (#8150)
0d23574 - Fix missing support for oversized stack serialization for stored items on an item stack (#8145)
f166c7d - Improve integration with vanilla's new tick commands:
- Ensure rendering related thing that pauses when the game is paused, also stops updating the state when the tick rate manager is frozen
- Made dosimeter and geiger counter radiation decay timer take the current target tickrate into account (still displays the number even if the tick rate is frozen, but of course it won't actually happen if frozen)
- Allow logistical sorter tooltips to display to two decimals, so that at sub 20 tps target rates, basic transporters don't just display zero
- Made radiation properly not decay when things aren't ticking
- Similar to minecarts, don't have sounds play while the tick rate is frozen
- Use gui ticks for hud and overlay rendering so that things can properly go away while tick rate is frozen
- Don't tick transmitter networks when the tick manager isn't running (but still allow network formation logic to run)
8313473 - Update deps and bump min Neo version to 21.0.46-beta
b1b4e74 - Fix energy cube rendering in item form when all sides are set to none
8422973 - Fix items not rendering in the nutritional liquifier, and fix particles not rendering
0e4e938 - Fix some z-level issues of items in crafting windows
edaeb09 - Fire advancement triggers when crafting via the QIO crafting windows. Fixes being unable to earn careful restoration via QIO crafting windows
95f0022 - Add optional support for GrandPower (mekanism/Mekanism-Feature-Requests#679)
c6c44ee - Add alternative textures for the configurator when on various modes
1f8fbbc - New Crowdin updates (#8141)
9b3961d - Bump version to 10.6.4