Update CMake to specify FXC.EXE to use #62
Annotations
20 errors and 24 warnings
build (windows-2022, arm64ec-Release, amd64_arm64)
you cannot dereference an operand of type 'const void'
|
build (windows-2022, arm64ec-Release, amd64_arm64)
you cannot dereference an operand of type 'const void'
|
build (windows-2022, arm64ec-Release, amd64_arm64)
you cannot dereference an operand of type 'const void'
|
build (windows-2022, arm64ec-Release, amd64_arm64)
you cannot dereference an operand of type 'const void'
|
build (windows-2022, arm64ec-Release, amd64_arm64)
'initializing': cannot convert from 'const void *' to 'const __m128i'
|
build (windows-2022, arm64ec-Release, amd64_arm64)
'initializing': cannot convert from 'const void *' to 'const __m128i'
|
build (windows-2022, arm64ec-Release, amd64_arm64)
'initializing': cannot convert from 'const void *' to 'const __m128i'
|
build (windows-2022, arm64ec-Release, amd64_arm64)
'initializing': cannot convert from 'const void *' to 'const __m128i'
|
build (windows-2022, arm64ec-Release, amd64_arm64)
you cannot dereference an operand of type 'const void'
|
build (windows-2022, arm64ec-Release, amd64_arm64)
you cannot dereference an operand of type 'const void'
|
build (windows-2022, arm64ec-Debug, amd64_arm64)
you cannot dereference an operand of type 'const void'
|
build (windows-2022, arm64ec-Debug, amd64_arm64)
you cannot dereference an operand of type 'const void'
|
build (windows-2022, arm64ec-Debug, amd64_arm64)
you cannot dereference an operand of type 'const void'
|
build (windows-2022, arm64ec-Debug, amd64_arm64)
you cannot dereference an operand of type 'const void'
|
build (windows-2022, arm64ec-Debug, amd64_arm64)
'initializing': cannot convert from 'const void *' to 'const __m128i'
|
build (windows-2022, arm64ec-Debug, amd64_arm64)
'initializing': cannot convert from 'const void *' to 'const __m128i'
|
build (windows-2022, arm64ec-Debug, amd64_arm64)
'initializing': cannot convert from 'const void *' to 'const __m128i'
|
build (windows-2022, arm64ec-Debug, amd64_arm64)
'initializing': cannot convert from 'const void *' to 'const __m128i'
|
build (windows-2022, arm64ec-Debug, amd64_arm64)
you cannot dereference an operand of type 'const void'
|
build (windows-2022, arm64ec-Debug, amd64_arm64)
you cannot dereference an operand of type 'const void'
|
build (windows-2019, x64-Debug, amd64):
out/build/x64-Debug/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
|
build (windows-2019, x64-Debug, amd64):
out/build/x64-Debug/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
|
build (windows-2019, x64-Debug, amd64):
out/build/x64-Debug/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
|
build (windows-2019, x64-Debug, amd64):
out/build/x64-Debug/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
|
build (windows-2019, x64-Debug, amd64):
out/build/x64-Debug/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
|
build (windows-2019, x64-Debug, amd64):
out/build/x64-Debug/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
|
build (windows-2019, x64-Release, amd64):
out/build/x64-Release/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
|
build (windows-2019, x64-Release, amd64):
out/build/x64-Release/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
|
build (windows-2019, x64-Release, amd64):
out/build/x64-Release/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
|
build (windows-2019, x64-Release, amd64):
out/build/x64-Release/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
|
build (windows-2019, x64-Release, amd64):
out/build/x64-Release/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
|
build (windows-2019, x64-Release, amd64):
out/build/x64-Release/vcpkg_installed/x64-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
|
build (windows-2019, x86-Debug, amd64_x86):
out/build/x86-Debug/vcpkg_installed/x86-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
|
build (windows-2019, x86-Debug, amd64_x86):
out/build/x86-Debug/vcpkg_installed/x86-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
|
build (windows-2019, x86-Debug, amd64_x86):
out/build/x86-Debug/vcpkg_installed/x86-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
|
build (windows-2019, x86-Debug, amd64_x86):
out/build/x86-Debug/vcpkg_installed/x86-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
|
build (windows-2019, x86-Debug, amd64_x86):
out/build/x86-Debug/vcpkg_installed/x86-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
|
build (windows-2019, x86-Debug, amd64_x86):
out/build/x86-Debug/vcpkg_installed/x86-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
|
build (windows-2019, x86-Release, amd64_x86):
out/build/x86-Release/vcpkg_installed/x86-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
|
build (windows-2019, x86-Release, amd64_x86):
out/build/x86-Release/vcpkg_installed/x86-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
|
build (windows-2019, x86-Release, amd64_x86):
out/build/x86-Release/vcpkg_installed/x86-windows/include/directx/d3dx12_render_pass.h#L63
enumerator 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS' in switch of enum 'D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE' is not handled
|
build (windows-2019, x86-Release, amd64_x86):
out/build/x86-Release/vcpkg_installed/x86-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
|
build (windows-2019, x86-Release, amd64_x86):
out/build/x86-Release/vcpkg_installed/x86-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
|
build (windows-2019, x86-Release, amd64_x86):
out/build/x86-Release/vcpkg_installed/x86-windows/include/directx/d3dx12_render_pass.h#L82
enumerator 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS' in switch of enum 'D3D12_RENDER_PASS_ENDING_ACCESS_TYPE' is not handled
|