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1) moves the project's files forward to Unity 5.4.0f3 2) when using Galaxy Explorer from play/preview mode in the Unity editor, Unity will persist any changes GE's scripts make to the materials they control. This is OK when running on device because those changes aren't persisted. When used in the editor, however, the changes are persisted to disk which makes making changes to other areas of the application difficult to isolate, especially when GIT is the source code control mechanism. The previous mechanism was to just assign a copy of the material to the renderer (wrapped in a #if UNITY_EDITOR block). Using this approach, the editor's play mode was visually different from the in-device experience (POI line ends always visible, cursor always visible, etc.) Update to Unity 5.4.0.f3 * .gitignore * Assets/Models/HighlightReticle/Reticle.fbx.meta * ProjectSettings/GraphicsSettings.asset * ProjectSettings/ProjectSettings.asset * ProjectSettings/ProjectVersion.txt * UWP/UnityOverwrite.txt * UWP/GalaxyExplorer/Assets/StoreLogo.scale-100.png Unity's Material format changed. * Assets\SolarSystem\Planets\*.mat Better fix to restore materials that Unity's editor thinks it needs to modify in play mode: * Assets/Galaxy/DrawStars.cs * Assets/Scripts/Input/Button.cs * Assets/Scripts/Input/PointOfInterest.cs * Assets/Scripts/Input/Tool.cs * Assets/Scripts/MaterialsFader.cs * Assets/Scripts/Utilities/ScrollMaterialTexture.cs * Assets/SolarSystem/Asteroids/AsteroidRing.cs * Assets/SolarSystem/OrbitalTrails/OrbitalTrail.cs * Assets/SolarSystem/Planets/LODs/LODInstanceSunReceiver.cs * Assets/SolarSystem/Planets/LODs/LODSunReceiver.cs * Assets/SolarSystem/Planets/SaturnVisual.cs * Assets/SolarSystem/Sun/LensFlare.shader * Assets/SolarSystem/Sun/SunLensFlareSetter.cs * Assets/SolarSystem/SunLightReceiver.cs * Assets/SolarSystem/TrueScaleSetting.cs * Assets/UI/Cursor/Cursor.cs
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Tim Gerken
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Aug 10, 2016
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